Posts Tagged 'Uncle Tickles'

Some Games and Some Dullcote

I’ve been pretty busy, hobby-wise, since my last update. I’ve done the trifecta: I’ve built models, I’ve painted (the last step of painting is sealing with Dullcote, so it counts), and I’ve played some games. Let’s get chronological:

Uncle Tickles, the Chaos Rhino, and Ol’ Drippy make the worst boy band ever

There was a very pleasant day recently with almost no wind and low humidity, so it struck me that I should probably be sealing some models. I generally use Testor’s Dullcote, which is frequently hard to find here in town. The two places that carry it (Hobby Town and Hobby Lobby) are usually out of stock. I would think they would order more so they can actually make some damn sales, but what do I know? Therefore, when I can actually find it, I tend to buy it so I have it when I need it. Luckily, I had some when this lovely day came along, so I was able to seal and finish Uncle Tickles, my Chaos Rhino, and Ol’ Drippy. Drippy actually isn’t completely finished, as he needs a little bit of gloss varnish on his drippy parts, to make them look wet, but he’ll be done soon. I’ll have to take some real nice GlamourShots of them when I get my photo rig set back up again.

This was the only photo I took during this game because it was the only good thing to happen for me during this game

I recently played a big 2000-point game against Kevin down in the Nerd Bunker. I used nearly every Black Templar model I had, and Kevin brought a combination of Deathwing Terminators, Ravenwing Bikers, and an ally force of Imperial Guard consisting of some I.G. guys and two Vendetta flying gunships of death. All in all, my bad dice and his superior list contributed to me getting thoroughly destroyed, although at least I wasn’t tabled. There isn’t much more to say about that, but I do have some better ideas for strategy next time. Hopefully this trouncing will cause me to remember these new lessons when the time comes.

These guys are planning to go and squash those bugs… the bugs have other ideas

Then, this past Saturday, Ben and Josh (and later Tom) came over and we played some games. It was Josh’s first games of 6th edition, so we started with a game of Josh and I (running 500 points each of Imperial Fists and Black Templar, respectively) against Ben and 1000 points of his mean, hurtful Necrons. As you might be able to tell from my subtle and masterful foreshadowing, we didn’t win that game. Honestly, we didn’t win the hell out of that game. Then we ate some lovely chili and chatted about nerd topics for quite awhile. Afterwards, we decided to switch it up a bit, and then Ben and Josh brought 500 points each of Necrons and Tau (respectively) against my 1000 points of Black Templar. Again, the Necrons won that game as well (I harmed way more of Josh’s Tau than I did Ben’s Necrons) and then we all (including my wife) went to eat burgers and prime rib. Other than the Necrons, it was a pretty good day.

Lastly, as of the last few days, I’ve been working on the Chaos forces in the new 6th edition Warhammer 40,000 “starter box”, Dark Vengeance. At this point, I’ve built six Chosen and seven Cultists, and I still have a Chaos Lord, a Hell Brute and 13 more Cultists to build. Then, I have an entire second set of Dark Vengeance to build, as my friend Karl and I each bought one and I’m trading him my Dark Angels from the box and he’s trading me his Chaos Space Marines from his box. It’s a pretty good deal, if you ask me. I’ll post about them when I get the first set built.

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Versus Blood Angels

Ben and I got together a while back and played a 1750-point game in the Nerd Bunker. He brought his Blood Angels (very nicely painted, by the way) and I brought my Chaos Space Marines as usual. We rolled up the mission type (three objectives) and the deployment (Spearhead) and got started. I only have vague notes on this game (I’ve started taking much better notes since this battle) so my recollection is going to be flawed at best. Hopefully you’ll be able to get something out of it other than just the pictures and my rapier wit. Frankly, I learned a lot during this game.

He reserved everything, which is something that I never think to do, I guess. I only reserved a few things (my stupid Terminators and the good ol’ Deamon Prince who really needs a name) and deployed my guys in the corner and started moving them towards the middle objective, as I already had my trusty Plague Marines dug in and holding the objective in my corner.

Berzerkers love to go for drives, like dogs

Early on, my stupid Terminators came in from reserve via Deepstrike, and as usual, they scattered badly and I had to roll on the Deepstrike Mishap chart. This time, they only landed in error, which meant that Ben got to put them wherever he wanted instead of where I wanted. He put them all the way in the back of my deployment area as far away from the action as possible, thinking he was very clever.

His stuff started coming in from reserves and rolling in from his deployment area. His Baal Predator was outflanking, and due to the random roll it came in way down by my side of the board and very, very near my stupid Terminators’ threat range. Ha! They did get to shoot it up, but it never did explode or even wreck during the entire game. Again, the stupid Terminators failed me for the last time. Until the next time.

Things got weird and ugly over here for awhile

The Predator did end up either taking out my Vindicator on that side or helping to take it out. Either way, wrecked Vindicator. I’m not having too much luck with those things, either. Sometimes I get them to do a little bit of damage, and then they die. Other times, I get them to do no damage, and then they die.

You do NOT want Dante and his friends near your back end, if you know what I mean

Soon, Ben’s Dante & Friends squad deepstruck in (I believe they get to come in wherever they want on the board with no scatter) and went to work on my second Vindicator from behind. He also brought in his Stormraven from reserves, and it dumped off his Death Company and his “Cheater Dreadnought” which has a real name, but everyone I know (both offline and online) usually refers to it as a Cheater Dreadnought. Therefore, I have no idea what it’s really called. Do a Google search if you want. These things all got dropped off near the center objective, which I was hoping to take with my Berzerkers and good old Uncle Tickles.

Uncle Tickles says, “Is that Stormraven coming this way? My goodness, look at the time – I must be going!”

At some point my Obliterators finally immobilized Ben’s Predator and destroyed all its weapons, so it just sat there sadly the rest of the game and sulked. The Stormraven gunned down most of my Berzerkers that were trying to hold the center objective, so the remaining few and Uncle Tickles decided it would be better to run straight into combat with Ben’s Death Company unit than to sit through another volley of the Stormraven’s withering fire (because you can’t fire at a unit that’s in hand-to-hand combat with one of your other units; therefore the Berzerkers would be “safe”), so headlong into combat they went. The Berzerkers didn’t make it, but Uncle Tickles cleaned up the mess and eventually wiped out the Death Company unit himself after several turns.

Ben helpfully points to the Cheater Dreadnought in this photo

Ben’s Cheater Dreadnought, after completely chewing through an entire squad of Chaos Space Marines in one turn without even a thought, was thwarted from causing any more problems for me at the center objective quite simply: I parked an empty Rhino in a spot where he’d either have to spend at least one turn trying to destroy it or take the long way around just to get where he wanted to go, and since it was later in the game, the Cheater was kinda nullified. This just taught me again the importance of using your terrain and looking at certain units as mobile cover, bubblewrap or even as simple speedbumps. An empty Rhino with no guns on it can still be useful.

At some point, after destroying my second Vindicator, Dante and Friends got into a slapfight with my Chaos Dreadnought, Zoidberg. Dante couldn’t seem to do enough hand-to-hand damage to take out Zoidberg, and Zoidberg didn’t have a standard dreadnought close-combat weapon to crush foes with (since he’s all about the long range with the twin-linked lascannon and the missile launcher) so it was a stalemate for quite some time. Finally, Dante prevailed and destroyed Zoidberg, and then Ben realized something: Dante has Hit and Run, which would have allowed him to break from combat at any time and fry Zoidberg from a distance. This just reinforces the idea that you really need to know your army list.

You’d think, with hands that big, that my Daemon Prince would win ANY slapfight

Towards the end, Ben tried sending Dante (fresh off of his slapfight with Zoidberg) up towards the center objective and finally, my Daemon Prince (who had been doing nearly nothing this whole game due to a bad deepstrike landing and my dumbness) got into the game and started a fight with Dante, again annoying him and making him late for an appointment. Since Ben didn’t figure he’d be taking the center objective with Dante, he thought his best bet at this time was to try to get my Plague Marines off of my objective, since his snipers held his objective and I had nothing in that neighborhood to give them any trouble. This would allow him to win 1-0, if successful. To try to clear the pesky Plague Marines off of holding my objective, he brought in his Stormraven and did an alpha-strike on my unit of sticky troopers, firing everything he had all at once. After the smoke cleared, I think he had killed one of eight. Maybe two. They are very resilient, I’ll admit, but it would have been a very different outcome if any of the four BloodStrike missiles he fired would have actually hit their targets. Luck seemed to be on my side at the very end of the game and we scored it as a draw, one objective to one.

As I said, I learned a lot and had a good time. I see more and more why it’s not only a good idea to read your own codex, but keep yourself up to date on the other codex rules as well. The Cheater Dreadnought is still pretty damn gross, and your best bet is to try and block it in with vehicles and see if you can shoot it to death. And lastly, I learned that I have to paint my damn Vindicators if I want them to actually start working.

Versus the Dark Eldar

This past Thursday night, I got to play another big (well, big to me) 1750-point game of Warhammer 40,000 in the Nerd Bunker. This time it was against Jason and his evil (and proud of it) Dark Eldar. I’ve played a bit against Sam’s Dark Eldar in the past, but always at lower point values. My games against Sam have always been Combat Patrol games in the 400- to 500-point range, and I’ve always lost (although in our last game, I only just barely lost) so I was interested in seeing what was going to happen in this game.

So many flying purple pirate ships

First of all, Jason started putting his flying purple pirate ships on the table. Then he put more on the table. Then more. Eventually his Battle Foam of Holding finally ran out of Ravagers, Revengers, Reapers, Rammers, and all the other ones and the table was then covered in a surprising number of Dark Eldar “vehicles” and they all had vicious-looking spikes on the front, which I know (through limited experience) to not be spikes at all, but actually guns, designed for destroying vehicles. They were good at doing their job of making me nervous.

Uncle Tickles gets left behind because he's too 'husky' to get into a Rhino

I started spreading my guys out and moving up my Rhinos filled with Khorne Bezerkers and Chaos Space Marines, all itching for battle. I hoped. Since Uncle Tickles is in terminator armor, he was too fat to fit into a Rhino (allegedly) so he had to walk. Also walking instead of riding were a group of Plague Marines who seemed to be of particular interest to the Dark Eldar, as they dispatched a surprising amount of forces to deal with my band of scabby soldiers.

Probable impending doom

Mandrakes and Wytches and several flying purple pirate ships headed quickly toward my group of Plague Marines because Jason utilized a strategy and a maneuver that I had learned about on some podcast I had been listening to but had completely forgotten about. This put my Plague Marines into a bit of a pincer and they were in trouble. Luckily, Uncle Tickles was retasked to come help them, but since the battle dynamic had changed drastically, it took him a bit longer than was strictly helpful.

The Wytches aren't scared of Uncle Tickles

Tickles got there just in time to see the Plague Marines finally die in a hail of Razor-whips and other weird-ass Dark Eldar stuff. I hoped that Uncle Tickles would be able to get in there and do a bit of the old slice and dice, but then I remembered (too late) that pretty much that even the worst Dark Eldar forces usually have a higher initiative that the best power armored troops (be they regular Space Marines or Chaos Space Marines) so they all got to strike first, killing the poor Uncle in hand to hand before he even got to do anything. For being a bunch of old blue-hairs, they’re pretty spry.

That’s kind of the thing I learned about the Dark Eldar: they’re all about the offence. They’re excellent in hand to hand combat, as long as they go first (which, to be fair, they usually do) and their little pirate ships can do a lot of shooting and really mess you up. In one single shot, one of Jason’s purple boats fired a single gun (that actually looks like a spike, but whatever) and killed three of my Obliterators (75 points x 3) before they really got to do anything. If you can hit them, they tend to crumble, but you have to try to live long enough to be able to hit them. For me, that was the hard part.

"Hey guys, our ride's gone... maybe we should spread out."

The hard part for Jason in this particular game (and the only reason that I only lost by a score of 6-5) was actually destroying my vehicles. Make no mistake: he messed all of them up. Every single one of them. Both of my Vindicators were immobilized with weapons destroyed. My Dreadnought was in the same boat. But try as he might, shot after shot, he couldn’t get the ‘Wrecked’ or ‘Destroyed – Explodes’ result he wanted on the Vehicle Damage Results chart that would have given him the extra kill points to really make the game a blow-out victory. He did destroy one Rhino and a few of the Berzerkers died in the resulting explosion, but I think that was the only vehicle of mine that he destroyed in the whole game.

In the end, it was a fun time and I look forward to playing him again. My tactics could use some work, and my list needs a bit more tweaking. I need to add some more vehicle killers into my army, in my opinion. But this is why I play: to learn more and to get better and to have fun. And, I’m playing another 1750-point game in a few days, so I’ll probably have another story for you after that.

Uncle Tickles Revealed

So, the dread Chaos Lord Avunculus Titillacus (Uncle Tickles for short) was introduced during the battle against Kevin and his Ultramarines a few weeks ago. I liked him so much, I decided he needed to get painted as soon as possible. I’ve been working on him the last few nights and a bit of last weekend, and here are some preliminary shots of him 99% finished.

Preliminary photos of Uncle Tickles

I think there might be another touch up or two here and there, and of course he’ll need to be sprayed and sealed with Dullcote if the humidity ever drops below 80% outside, but otherwise I think he’s done. I like how the lightning claws turned out. I painted them a color called ‘Sky Blue’ (either Vallejo or Reaper paints, I just remember it was in a dropper bottle) and then used my airbrush to do a white fade from the tips. I’m pretty sure that’s how I’m going to do all of my lightning claws from now on, and may try to use the same effect for all power weapons (except power fists, probably) going forward.

He was a fun model to build and paint, and I want to thank my good friend Eric for getting me the kit for Christmas. I have another one to build, and I’m trying to figure out what kind of specs I want him to have. I’m kind of thinking of making the next one a Chaos Terminator Sorcerer, and maybe make the new one a little more Thousand Sons themed perhaps. Or is there something better to do with a Chaos Terminator Lord kit? If you have any ideas, I’d love to see them below, and I’ll get proper fancy lightbox photos of Uncle Tickles and Ol’ Drippy maybe even this weekend.

My First Big Battle

This past Thursday, I played my first one-on-one game of Warhammer 40,000 at what is considered a “normal” point value. For the last year or so, I’ve only been playing a special version of WH40k called Combat Patrol, in which the armies on each side only add up to 400 points and there are a few other limitations, as well. While these small games with shortened playtimes are great for learning, I felt it was time to finally start playing some higher point games. After finishing building enough models, I was now able to field a 1750-point force of my Chaos Space Marines.

Kevin brought over 1750 points of Ultramarines to the Nerd Bunker. It was one of his oldest armies and this list was something fun he wanted to try out with pretty much all tactical marines in drop pods. However, one of the drop pods hid a bit of a nasty surprise: the chapter master of the Ultramarines, Marneus Calgar and his command squad. I went first, reserved my entire army (upon Kevin’s suggestion) and then many of Kevin’s pods dropped in. It was then my turn to start bringing in my forces.

The Ultramarines drop in and ruin the neighborhood

My forces included a Daemon Prince and a Chaos Terminator Lord with dual lightning claws (he seems to have somehow gained the nickname “Uncle Tickles”), 10 Chaos Space Marines in a Rhino, 10 Khorne Berzerkers in a Rhino, eight Plague Marines, three Chaos Terminators with combi-meltas (for busting tanks), two Vindicators, a Chaos Dreadnought (named Zoidberg) and three Obliterators. As everything was held in reserve, they weren’t able to all come in at once, and slowly trickled in over the course of the first few turns.

My poor Daemon Prince getting beaten like a punk by Marneus Calgar and his mean friends

Some units fared better than others. My partially-painted Daemon Prince barely did anything good; he dropped into the battle in a tactically sketchy spot, and he maybe wasn’t spec’d out as well as he could have been (he had wings, a Mark of Nurgle for toughness and Doombolt) so I may have to tweak him for next time. He was a close combat monster (literally) but couldn’t get a decent charge on anyone for the first few turns and he had to hide behind a building like a big girl’s blouse. Eventually he charged into combat with Marneus and his pals and they beat him like a rented mule. He put a wound (maybe two?) on Marneus and then died unceremoniously.

"Hey... do you guys hear something?"

Uncle Tickles, on the other hand, did some work. Six power weapon attacks when on the charge (with re-rolls to wound) will mess up your standard group of tactical marines when they’re caught a bit flat-footed. At one point, Tickles leapt out from behind a wall and took out a whole mess of Ultramarines and then moved on to slice and dice some more. However, Marneus and his goon squad eventually decided to invite themselves to the party and the fight turned a bit epic. Long story short: when the smoke cleared, Ultramarines Chapter Master Marneus Augustus Calgar and the dread Chaos Lord Avunculus Titillacus (Uncle Tickles for short) had killed each other simultaneously, which is the best way in my opinion.

The climax of the battle: a boss flight between my Chaos Terminator Lord and Kevin's Marneus Calgar

The rest of the battle was a bit one-sided. Kevin had a few groups of Ultramarines scattered about the boards, whereas I still had all of my Plague Marines, most of my Chaos Space Marines, at least one of my Vindicators, and my Rhino full of Berzerkers hadn’t even deployed yet (they had one of those travel DVD players for watching movies in the car, so it was okay) plus there were the Obliterators, which were still fine, thank you, and switching weapons at will. I had lost enough that the kill point score was close, however, so when the roll at the end of turn five was a two and ended the game, I only squeaked out a 6-5 win.

In the end, it was a really fun game and I learned a lot, from some strategies for when to keep forces in reserve to how to properly deepstrike onto the board. I’m looking forward to playing some more learning games with this army down in the Nerd Bunker, maybe doing a full-blown battle report next time, and getting this list all completely painted up. To that end, I primed the Chaos Terminators and primed and basecoated Uncle Tickles this weekend, but that will be a post for another day.


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A gaming blog talking about miniatures games, miniatures painting and collecting, game design and other nerdly delights.


The Statistics – 2013

Minis games played:
• WH40k (1850 pts):
   BT/GK vs Kevin (Eldar/DE) LOST
• WH40k (1500 pts):
   BT vs Jason (D.E.) LOST
• WH40k (1500 pts):
   BT vs Kevin (S.W.) LOST
Minis finished:
 none yet
Terrain finished:
 none yet
Cons attended:
 Fire & Ice
updated 28FEB2013

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