Posts Tagged 'Nerd Bunker'

Versus the Tau Empire

I played against Josh and his Tau down in the Nerd Bunker. Tau was my very first army when I first started playing Warhammer 40k. I built and painted a bunch of them (mainly Firewarriors and Kroot) and then discovered that though they might build and paint pretty quickly, I wanted more modeling opportunities and general bitz and customization. This caused me to switch over to Chaos Space Marines (which put spikes and skulls on everything) and I haven’t really looked back. However, I still remember much of the Tau codex, so I may have been more familiar with this opposing force than any other that I’ve fought in the Nerd Bunker.

At this point, I don’t remember what the mission or the deployment was. As it turns out, this game was played back in April (just after Adepticon) and my notes are limited and I only seem to have three photos. I apologize in advance for a bit of a light batrep.

I won first turn. I moved up my troops that were on the table (I had reserved my Daemon Prince, Uncle Tickles, my three Stupid Terminators, and my three Obliterators because I didn’t want them to start out on the table due to his superior shooting) and tried firing my Vindicators, which were out of range, as usual. I just didn’t get much done. Josh, on the other hand, wrecked one of my Vindicators by using his Markerlights (kind of like laser targeting) and used his big Hammerhead tank to wreck the other one. Then he wrecked the Rhino full of Berzerkers with missile pods. For those of you scoring at home: I didn’t even hit stuff on my first turn, and the Tau wrecked two of my tanks and one of my personnel carriers on the first turn. It was looking grim on the first turn, which is always good.

Does this die look cocked to you?

On the second turn, my Daemon Prince and Stupid Terminators Deepstruck in to Josh’s back lines. Unfortunately, they didn’t do much once they got there. The Daemon Prince only put a wound on a single Tau Battlesuit and the Stupid Terminators dropped in front of Josh’s Broadsides (fancy battlesuits with twin-linked rail guns) and all three tried to fire their one-shot combi-meltas into them, hopefully taking them out. Of course, the Stupid Terminators completely flubbed this attack, wasting their combi-meltas and not doing anything but waiting to die in Josh’s turn, which is exactly what they did. Luckily, my Chaos Dreadnought (Zoidberg) hit one of Josh’s Hammerhead tanks and caused it to become Shaken, so it couldn’t fire for a turn. Unluckily, Josh’s Firewarriors unloaded a ton of fire (probably why they call them Firewarriors) into the Daemon Prince and he couldn’t make saves to save his life (literally) and he died. Josh killed some of my regular Chaos Space Marine troopers with some random fire and then turn two finally ended.

My Daemon Prince about to take a whole bunch of Tau gunfire to the face

In turn three, my Obliterators and Uncle Tickles (my Chaos Lord in the Terminator armor, the dual Lightning Claws and the winning personality) finally showed up to the party, and tried to get to work. While they were strolling onto the board, my CSM troops wasted some shots on Josh’s Broadsides and again did nothing. He was masterful at making 4+ cover saves on this day. Luckily for me, his luck didn’t hold out forever, and the Obliterators (with their long-range weaponry) finally popped one of his regular Battlesuits, and caused the other one to break and run off the board. I finally had a killpoint! However, Josh had five, and was about to get more. On Josh’s turn, Uncle Tickles died in a hail off gunfire from a bunch of Battlesuits and some of the Firewarriors. The evil Broadsides shot up a few more of my CSM troops, but they didn’t break. Josh’s Kroot also tried to shoot up the CSM guys, but they lived through it. Lastly, the non-Shaken Hammerhead aimed his big, scary railgun at poor old Zoidberg, but he luckily missed.

On my turn 4, my Plague Marines were able to Immobilize one of Josh’s Devilfish transports with their plasmaguns. Zoidberg shot back at the Hammerhead that fired at him last turn, and destroyed the railgun on it, effectively neutering it. The Obliterators all flubbed their shots at the Hammerhead and were awarded no points. The Chaos Space Marine troops completely screwed up their assault against the Kroot and at the end, the last figure in the unit (the Aspiring Champion) decided to give up his aspirations of being a Champion and run away like a little girl. Luckily, I did get a bit of work done in this turn: my mob of Khorne Berzerkers brutally charged a pair of Tau Gun Drones and the poor drones couldn’t make their saves against 25 wounds and they died. Sure, it was overkill, but at this point I had to take what I could get.

So many Wrecked vehicles

On Josh’s turn four, his Kroot laughed at my cowardly “Aspiring” Champion as he aspired to run off the board and shot at him as he ran, but they didn’t kill him. Josh’s remaining Battlesuits ganged up on my beloved Obliterators and killed one, leaving two. His Hammerhead and this other Devilfish killed off half of my unit of Berzerkers, who were still high off of their triumph over the two measly Gun Drones. Things were winding down.

Here’s all I have written down in my notes for my turn five: “Nothing. No shots landed.” So things weren’t looking good for me. On Josh’s turn five, his Battlesuit Command Squad killed off my last two Obliterators, leaving me with very little left.

Either we rolled to end the game at the end of turn five or we just called it, I’m not sure anymore and my notes became nothing but swear-words and something about “commie fish-cows” or something. Some people like to say that the Tau are an underpowered army and that is frequently true in close combat. However, their guns are some of the best in the game, as I rediscovered in this particular battle.

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Nerd Party in the Nerd Bunker (including grilled meats)

From time to time, an email starts going around amongst a bunch of guys I’ve known for a long time. Dates get discussed, plans and tactics are hashed out, and eventually (usually around 11 a.m.) a bunch of guys start showing up at the Nerd Bunker for a day of Warhammer 40k and other things, whatever they may be. This happened again last Saturday, and a fine time was had. We decided this time to try and have a few big three-on-three Combat Patrol battles on the big table.

Josh has his Tau deployed

The first battle was Chaos (me), Tau (Josh), and Imperial Guard (Rick) versus Necrons (Ben), Space Marines (Karl), and  Orks (Evil Steve). Ben’s Necron force included the new Wraiths, which are right bastards and we were all scared of them. They absorbed a ton of fire as they stalked ever closer to our front line.

3 versus 3 Combat Patrol makes for a pretty epic battle, somehow

My Chaos Space Marines were mostly lined up across the board from Steve and his Orks. I was feeling pretty good about this, as I had two heavy bolters in my unit of Havocs. Heavy bolters will usually chew up a unit of lightly armored Orks, however my dice were terrible and I only killed a few and soon they were upon me. Rick and Josh worked over the Necron Wraiths and they finally died, but we were looking pretty weak.

My Chaos Havocs were holding it down, until they were overrun by Orks

Eventually, it became clear that our side could possibly win if my lone squad of Plague Marines could spread out enough to still stay in coherency (two inches between figures) and be within three inches of two separate objectives (they could), and if Josh’s lone Tau gun drone could fly close enough to one of the objectives that the other team held so that we could contest it (it could), and then the game had to randomly end on turn five. If it went to turn six or the dreaded turn seven, then our carefully constructed house of cards would come tumbling down and we would all die horribly, as per usual. Luckily for us, at the end of turn five, Rick rolled a die to see if the game would end (it would only end on a 1 or a 2 result) and it did. We actually cheered, as we snatched victory from the sticky maw of defeat.

Battle makes one hungry for meat, it seems

It was then time to grill many meats. It was raining a bit, but that didn’t stop us from firing up the coals and getting our carnivore on. There was steak, burgers, brats, and fancy ribs brought by Ben, who is a professional chef when he is not the general of an unstoppable Necron death machine. We then retired to the basement to fill our stomachs and talk shop.

Eventually, it was time to play a second game. Karl had to leave, but Black Tom had arrived with a 400-point group of Lamentors (Space Marines) in tow. The second game ended up being Chaos Space Marines (me), Tau (Josh), and Necrons (Ben) versus Imperial Guard (Rick ), Tau (Evil Steve), and Space Marines (Black Tom). This scenario was Capture and Control, so we each had a single objective in our deployment zones. The less said about this battle, the better. The game ended early, as our team was nearly unstoppable (due to some pretty lucky rolls, to be fair) and the fact that we really, really dug in on our objective. It was going to take an act of God to get two squads of Plague Marines, a squad of Firewarriors and three Battlesuits off of our precious objective.

Between the Plague Marines, the Firewarriors and the Battlesuits, I think we have this objective held

All in all, it was another good day in the Nerd Bunker, and it really inspired me to switch gears for awhile and get some terrain done. I have so much of it, but so little of it is painted, and I want to try to fix that. Plus, switching up things like that (going from painting figures to working on terrain) helps reduce gamer burnout.

Versus Imperial Guard

I’ve been pretty busy the last few weeks, both at work and in my hobbies. Luckily, I’ve gotten some games in, but I’m afraid my blogging has suffered a bit. Hopefully I can try to fix that to some degree here.

A few Saturdays ago, my friend Karl came over and brought a “fluffy” 1750-point Imperial Guard list with him, filled with special characters. I have a terrible memory and didn’t take any decent notes, so I can assure you that this will not be a proper batrep (battle report). However, I did take photos, so I can try to use them to give you some vague idea of how the game went.

Zoidberg, my Plague Marines, and a Rhino full of Chaos Space Marines: mostly ready for things

It was a two-objective game (one in each deployment zone) and the deployment type was standard (12-inches out from the long edges of the 4×6-foot table), I believe. We both set up our figures and left some stuff in reserve. I left my Daemon Prince and my trio of Chaos Terminators in reserve (as usual) and Karl left most of his stuff in reserve, only starting with a Leman Russ, a Chimera and a Manticore on the table to start. This made me a bit nervous because I knew that he was still going to be bringing a lot of figures into the game at some point, but I wasn’t sure from where, so I had to be careful. I moved up pretty cautiously (except for my Oblilerators, which I wanted to get into cover ASAP and use as a long range firing platform) and the game progressed.

Then, the Imperial Guard started coming in from reserve.

My Obliterators can only hide in a building for so long before the jig is up

The Imperial Guard have all kinds of airplanes and whatnot, besides all of the tanks. Valkyries and Vendettas and stuff like that. The can come on, hover around like a helicopter, drop guys off, shoot the place up and generally cause me problems. Karl had two of them, but the first one came in pretty early (Turn 2 or 3) and dropped off some troopers to deal with my Obliterators. Obliterators are pretty awesome in a long range fight, but they’re not great in a hand-to-hand fight, unfortunately. It looked as if it might be a big mess over on that side of the board.

“Hey guys! Are you having a party over there on that big rock? Is it fun? Guys?”

My Daemon Prince dropped in on Karl’s side of the board and was going to try to destroy Karl’s big Manticore missile launcher platform, but he was soon presented with some new targets: a squad of five Imperial Guard with melta guns and a big squad of 20 troopers with a wide assortment of weapons, and they were all Outflanking on the opposite side of the board from the fight between the Valkyrie and my Obliterators. Seeing this threat caused me to forget the Manticore and start going after some of the squishier targets with the dangerous guns. The squad of five guys with meltas fell really quickly to my Daemon Prince, but then the DP was left standing alone on the battlefield with 20 troopers (and their weapons) standing on a rock, all focused in on him. Needless to say, he didn’t survive another round and died in a hail of gunfire, but at least he did something.

The Imperial Guard Valkyrie: a flying piñata filled with jerks

Back on the other side of the board, the Valkyrie has been shot down and the troopers who had disembarked before the crash were heading towards the Obliterators. Uncle Tickles was coming to try and help out, but he was a bit far away and it was going to take him some time. Unfortunately, it was sometime around now when Karl’s ace in the hole, Guardsman Marbo came in from reserves. He can come in anywhere on the board and when he arrives, he can lob a suitcase full of explosives at a target and frequently kills a whole bunch of guys all at once, and he was targeting the Obliterators. However, this time he threw the suitcase wide and didn’t kill anybody. Since he really only has the one suitcase (I assume they’re heavy) he really couldn’t do much after that, and died in a hail of gunfire shortly thereafter.

A lone Chaos terminator left behind to try to destroy a Leman Russ; the alternate title for this image is “Not Able to Do Shit”

The rest of the fight is mostly a blur, to be honest. I know I brought in my Chaos terminators via Deep Strike and they landed pretty close to where I wanted them (which was near Karl’s big Leman Russ tank) but then they failed to do their job (which was to destroy Karl’s big Leman Russ tank) as usual. At some point, Karl realized that he didn’t have any actual troops on his objective. Luckily, he had an extra airplane flying around and moved it over to pick up a group of scoring troops that weren’t doing too much where they were. They hopped in the airplane and headed towards Karl’s home objective. I really wanted to shoot Karl’s airplane down so his troops couldn’t get to his objective by the end of the game (thereby giving me the win) but Dreadnought Zoidberg got destroyed so I had no chance to stop Karl’s airplane.

My guys, doing what they’re good at: holding their objective so we can get a draw

The game ended up as a draw, as Karl’s jet-setters made it to his objective by the end of the game, and my Plague Marines had held my objective all game long (as they do) so neither of us had the advantage. Frankly, I’ll take a draw over a loss any day, so it was fine by me. I had a good time and got to go up against an army I don’t get to play against too frequently, and Karl got to use an army list that he doesn’t usually run (with all of the outflanking) too frequently, and we both got to hang out together and game, so the day overall was a win for us both, I suspect.

Hopefully, next time I play against Karl I’ll take better notes so my dear readers can get a little more ‘play-by-play’ action. We shall see.

My First Big Battle

This past Thursday, I played my first one-on-one game of Warhammer 40,000 at what is considered a “normal” point value. For the last year or so, I’ve only been playing a special version of WH40k called Combat Patrol, in which the armies on each side only add up to 400 points and there are a few other limitations, as well. While these small games with shortened playtimes are great for learning, I felt it was time to finally start playing some higher point games. After finishing building enough models, I was now able to field a 1750-point force of my Chaos Space Marines.

Kevin brought over 1750 points of Ultramarines to the Nerd Bunker. It was one of his oldest armies and this list was something fun he wanted to try out with pretty much all tactical marines in drop pods. However, one of the drop pods hid a bit of a nasty surprise: the chapter master of the Ultramarines, Marneus Calgar and his command squad. I went first, reserved my entire army (upon Kevin’s suggestion) and then many of Kevin’s pods dropped in. It was then my turn to start bringing in my forces.

The Ultramarines drop in and ruin the neighborhood

My forces included a Daemon Prince and a Chaos Terminator Lord with dual lightning claws (he seems to have somehow gained the nickname “Uncle Tickles”), 10 Chaos Space Marines in a Rhino, 10 Khorne Berzerkers in a Rhino, eight Plague Marines, three Chaos Terminators with combi-meltas (for busting tanks), two Vindicators, a Chaos Dreadnought (named Zoidberg) and three Obliterators. As everything was held in reserve, they weren’t able to all come in at once, and slowly trickled in over the course of the first few turns.

My poor Daemon Prince getting beaten like a punk by Marneus Calgar and his mean friends

Some units fared better than others. My partially-painted Daemon Prince barely did anything good; he dropped into the battle in a tactically sketchy spot, and he maybe wasn’t spec’d out as well as he could have been (he had wings, a Mark of Nurgle for toughness and Doombolt) so I may have to tweak him for next time. He was a close combat monster (literally) but couldn’t get a decent charge on anyone for the first few turns and he had to hide behind a building like a big girl’s blouse. Eventually he charged into combat with Marneus and his pals and they beat him like a rented mule. He put a wound (maybe two?) on Marneus and then died unceremoniously.

"Hey... do you guys hear something?"

Uncle Tickles, on the other hand, did some work. Six power weapon attacks when on the charge (with re-rolls to wound) will mess up your standard group of tactical marines when they’re caught a bit flat-footed. At one point, Tickles leapt out from behind a wall and took out a whole mess of Ultramarines and then moved on to slice and dice some more. However, Marneus and his goon squad eventually decided to invite themselves to the party and the fight turned a bit epic. Long story short: when the smoke cleared, Ultramarines Chapter Master Marneus Augustus Calgar and the dread Chaos Lord Avunculus Titillacus (Uncle Tickles for short) had killed each other simultaneously, which is the best way in my opinion.

The climax of the battle: a boss flight between my Chaos Terminator Lord and Kevin's Marneus Calgar

The rest of the battle was a bit one-sided. Kevin had a few groups of Ultramarines scattered about the boards, whereas I still had all of my Plague Marines, most of my Chaos Space Marines, at least one of my Vindicators, and my Rhino full of Berzerkers hadn’t even deployed yet (they had one of those travel DVD players for watching movies in the car, so it was okay) plus there were the Obliterators, which were still fine, thank you, and switching weapons at will. I had lost enough that the kill point score was close, however, so when the roll at the end of turn five was a two and ended the game, I only squeaked out a 6-5 win.

In the end, it was a really fun game and I learned a lot, from some strategies for when to keep forces in reserve to how to properly deepstrike onto the board. I’m looking forward to playing some more learning games with this army down in the Nerd Bunker, maybe doing a full-blown battle report next time, and getting this list all completely painted up. To that end, I primed the Chaos Terminators and primed and basecoated Uncle Tickles this weekend, but that will be a post for another day.

More Battles in the Nerd Bunker

A few Sundays ago I had some lads over to the Nerd Bunker for another day of battle. It had been a few months since the last time, and we were all looking forward to a little carnage. Josh, Karl, Ben, Kevin and Tom all showed up at one point or another and brought some armies and we let slip the dogs of war. Or whatever.

Krazy Karl's Used Tank Super Store

Ben and 1000 points of his newly-painted Necrons and Josh and 1000 points of his somewhat painted Tau teamed up on the big table to go up against Karl and 2000 points of his Imperial Guard and their parking lot full of tanks. I’m not going to give you a batrep here (as I was playing other games myself; you can find out more over on Ben’s blog) but let it be known that the battle raged on for a good long time, with losses on each side (some of Karl’s losses were self-inflicted, because that’s how the scatter die crumbles) but in the end, Karl’s Imperial Guard could not stop the onslaught of the fish-faced alien bastards and the robotic undead, and the game was called.

The 3-way heats up

While that fight went on, my Chaos Space Marines went up against Kevin’s Eldar force. We were playing a 400-point Combat Patrol mission, and Kevin wasn’t running his usual super-brutal Eldar War Walker list, he was running two Wave Serpents with five Dire Avengers (I think) in each. He dispatched my army pretty quickly.

Wave Serpent meets proto-Rhino

Then I brought out my newly built (but as yet unpainted) Black Templar force and used some partially built Chaos Rhinos as proxies for my Black Templar Razorback and Rhino. I had a squad of nine close-combat Crusaders (one with a power fist) in a Rhino and a five-man tactical Crusader squad with a lascannon, a plasma gun, and three bolters in a Razorback with twin-linked lascannons (also known as a ‘Laserback’).

This game went far better for me.

I’ll be totally upfront with you: I had some really lucky dice rolls. There was one standout that strikes my memory, and that was the roll that basically destroyed half of Kevin’s army. Pro-tip: if you’re going to ram another player’s vehicle with yours, you should consider deploying the troops inside your vehicle before ramming commences.

At the end of that game, Kevin’s Wave Serpents were dead, most of his Dire Avengers had died, and the few that remained were retreating off the board. This went really well for me, and made me feel better about my Black Templars, since this was the first game they had won so far. After the game with Kevin, I then played Tom and his Lamentors (he was running them under the normal ‘vanilla’ Space Marine codex) and my Black Templars stepped up again and made me feel even better about them by winning again.

Over all, it was a fun day and it just proved to me that I need to continue building my new Black Templar force and keep playing them (and my Chaos Space Marines) in more games. I should be playing my first big game (1750 points) with my Chaos Space Marines next week. We’ll see how it goes, and I’ll let you know.

The Real 2011 in Review, and a Look Towards 2012

2011 was a great year for me in many ways, and I feel blessed for my friends and family and my life in general. 2011 was a pretty good year for my hobby gaming, and since that’s what this blog is about, I’m going to go over it here.

GAMING
I played a good deal of Warhammer 40,000 this year. By my best count, I played 31 games of 40k this year. Most of them were Combat Patrol, and some of them were in tournaments but it’s still a decent amount of games. Over all of the games this year, my average was certainly under .500, but I figure I’m still learning, so that’s not too bad. In 2012, I’d like to play even more, and I’m pretty sure I can accomplish that, especially now that the Nerd Bunker is at least partially set up and ready for play.

I also played some Dwarf King’s Hold (mostly with Lee) and enjoyed that. I wish I would have played some Space Hulk this year, but that game stayed packed away in the weird annex off of the Nerd Bunker. I also didn’t get a chance to play any Song of Blades and Heroes or Flying Lead this year, other than running a bit of SoBH at Fire and Ice last February.

GAMING – HOPES FOR 2012
I’m planning to play more Warhammer 40,000 this year, at home in the Nerd Bunker, at other people’s houses, and at game shops / tournaments. I know Chimera Hobby Shops (both Appleton and Fond du Lac) is planning to run a 40k Combat Patrol or Kill Team (an event smaller point game, just 200 points with special rules) tournament at each shop each month during 2012, on separate weekends, so if I can’t make it to Appleton one weekend, I can still maybe make it to Fond du Lac the next weekend. Or maybe both!

I also really want to play some different games, as well. I want to get back into Song of Blades and Heroes and Flying Lead from Ganesha Games. I want to play more Dwarf King’s Hold and Space Hulk because they’re fun to play – yet, as board/miniature game hybrids, don’t take as much setup and time as some full-blown ‘real’ miniatures games.

I’m also working towards some other skirmish-type miniatures games, like Warmachine and Infinity and MERCS and Hell Dorado and Mordheim. What’s great about these games is that I can frequently put together two forces (as they’re small) and then invite someone over to play and teach them the game and have figures for them to use. That’s a bit more difficult with the bigger army-style games.

PAINTING / MODELING
I got a good deal more work done on this front this year than I did in 2010. As far as miniatures are concerned, I built and modeled more this year versus last, and even painted a little more than I did in 2010. I started a new Warhammer 40k army (Chaos Space Marines) and built quite a few troops and a few vehicles. I was able to get 10 of the standard Chaos Marines painted and six of the Plague Marines, enough for a fully-painted Combat Patrol army at a tournament in September. I finished painting a unit of Kroot for my Tau army, and I started a small army of Black Templar for Combat Patrol. The Black Templar force is now about 20 troopers strong, and a couple of vehicles (out of four) have been started. So, over all – I did okay on the painting and modeling front, quantity-wise. But how was my quality?

I like to think that my painting is currently the best it’s ever been, and I’d like to make sure I progress from here. Three main things have helped my painting this year: I started using a wet palette to thin and mix my paints, I started attaching my models to old pill bottles when painting so I had a nice handle to hold the miniature for painting without actually touching the model, and I started using my airbrush.

Nurgle Chaos Lord conversion

I wanted to start using an airbrush last year to help with priming my miniatures (specifically in winter, when it’s too cold to prime models outside with a rattlecan) and using it for basecoats, shading, highlighting, and painting terrain. I’m happy to say that I was able to use it for all of these things this year, and it’s really made a difference. Once I finally got the room cleaned out and a decent work surface and some good lighting, things came together pretty quickly. It’s great for priming, as it uses very little paint and you don’t feel wasteful just priming one model. Basecoating, shading, and highlighting are great with it, too. Colors can be laid down and blended very easily with an airbrush, which gives the models more depth and really improves their look. Overall, I’ve painted some of the best figures I’ve ever painted this year.

PAINTING / MODELING – HOPES FOR 2012
My main hope is simply to get more done and to improve more in my speed and quality. I have a lot of figures built right now, so there’s no reason I won’t start priming and basecoating them in smaller batches and then just get to work. I have a group of 10 figures built for a Combat Patrol tourney near the end of the month, so they’ll be my next big project. You’ll see more about them here in the coming weeks.

CREATING
I talked about starting some sort of podcast or PDF e-zine or something this year, and none of that has really happened. Mainly this was due to other projects taking up my time, one big one being the work I’m doing at Beasts of War. I did a dozen or so interviews at Adepticon this year (a great, minis-only convention outsid of Chicago) and about 18 different pieces at Gen Con, and I finally started making some videos at the end of the year from the studio I built in the basement, the Nerd Bunker. I’m doing the ‘writing’ (such as it is) and the shooting and the presenting and even the editing, and I’m really enjoying it and the response has been really good. I’m looking forward to doing more Nerd Bunker videos in the future (as of this writing, there’s one that just went live, I have one nearly finished editing here, and two more to shoot planned for this weekend and the next week) and I’ll be returning to Adepticon and Gen Con this year, so you can expect more interviews and news from me.

I also shot a simple video for our gaming club (and our friend Ted who is in Afganistan) of a bunch of us competing in a Combat Patrol tournament at Chimera in September. That was also a lot of fun to shoot and edit, and got a decent number of views, especially thanks to a link from the guys at Beasts of War.

CREATING – HOPES FOR 2012
Again, it’s just more: we’re planning for more interviews and segments from Adepticon and Gen Con again this year, and I’m planning on doing a lot of videos from the Nerd Bunker. I’m also hoping to do more gaming club videos and probably revamp the gaming club website, trying to offer some articles about how to do some beginner things in the hobby to help newer people out. We’ll see how it all falls together.

BASEMENTING
The Nerd Bunker got a lot of work this year. Two of the three main walls were completely primed, painted, and detailed. One wall (the longest) is 3/4 prepared, scraped, and primed. However, there’s been a Herculean cleaning effort and there are now three tables (two 4x4s and one 4×6) set up for gaming and the studio for the Nerd Bunker videos is ready, so I feel pretty good about the progress.

Speaking of tables, this summer my good friend Eric and I built a 4×6-foot gaming table outside in the driveway. A few weeks later, my lovely wife helped me bring the pieces in and we put it all together. It’s a monster, and very sturdy. It makes me very happy and I’m glad for all the help. It has been gamed on a few times already in 2011, but I think it’s going to get much more of a workout in the coming year.

BASEMENTING – HOPES FOR 2012
I need to finish up the final wall, and then do a little wiring so I can bring my computer downstairs and get that whole deal all set up. I also need to set up my painting table so I get my painting supplies off of the workbench. It will be a good idea to get some shelves set up, as well. Then it’ll just be putting stuff up on the walls and getting an old couch and maybe a chair, and I’ll have a cozy little bunker to call my own. I’m looking forward to it.

IN CONCLUSION
It was, as I said in the beginning of this post, a great year and I am thankful for it. I got a lot of things done that I wanted to, I
learned new things and progressed my skills in the hobby (at least in painting if not in gaming and winning). I got somewhere around 80,000 views on YouTube (50,000 on just Gen Con videos alone) and started working in earnest with the Beasts of War lads. I look forward to what 2012 brings and hope to be able to progress and do more. I also hope you can do more this year and that everyone has a successful 2012. Thanks for reading!

Gaming Debut in the Nerd Bunker

I know this might seem at first glance like a repeat of my previous post about the Nerd bunker, but it’s not. The Nerd Bunker relates to the whole basement, except for the Outlying Territory (the root cellar) and the Forbidden Zone (the weird crawlspace area with the gravel floor). The studio area I built for shooting Beasts of War videos is only a portion of the wonder and greatness that is the Nerd Bunker. The majority of the real estate down there is set up for gaming, and this Saturday it got its large-scale debut.

Left to right: Kelly, Adam, Karl, Ben, Rick, Josh and Kevin are all blinded by the lights

Nine or ten guys showed up and played, painted, chatted, ate chips and drank some beer. I had my normal 4×6 table cleaned off and ready to go, and two new additional temporary 4×4 tables. Everyone mostly brought 400-point Warhammer 40k lists for Combat Patrol games, and the big table was used for team Combat Patrol, which worked pretty well from what I understand.

The battle rages, I guess? It's hard to tell with tabletop miniatures games

I need to work a few bugs out of the layout of the place, and finish the painting and the rest of the organizing, and then I just need to throw a whole bunch of stuff away, but it’s definitely a step in the right direction. It took a lot or work to get here, and there’s a lot more work to do, but now at leas the “deadline” is past and I can try and go at a somewhat slower pace, if that’s even possible.

I even got two games in, one against Rick and his Imperial Guard, which I only barely won, in my opinion (but I did successfully pop one of his Chimera transports *BOOM*) and one against Kevin and his Eldar War Walker list, which killed me so bad that there wasn’t even a stain left to clean up at the end (technically, I did kill a couple of his War Walkers, but he has so many of them). It was a good time, and I look forward to playing more games down there in the future.


atom smashing

A gaming blog talking about miniatures games, miniatures painting and collecting, game design and other nerdly delights.


The Statistics – 2013

Minis games played:
• WH40k (1850 pts):
   BT/GK vs Kevin (Eldar/DE) LOST
• WH40k (1500 pts):
   BT vs Jason (D.E.) LOST
• WH40k (1500 pts):
   BT vs Kevin (S.W.) LOST
Minis finished:
 none yet
Terrain finished:
 none yet
Cons attended:
 Fire & Ice
updated 28FEB2013

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