Posts Tagged 'Kevin'

Switching Armies?

It’s been a long time since I posted here for real (the WordPress auto-generated “end of 2012” statistic post doesn’t count) and I want to mention exactly why that is, but it’ll have to wait for another post. Soon.

However, I did want to mention some stuff about my recent hobbying, so I figure here’s a good place to do it. Though I’ve been building pretty steadily since my last post, I haven’t actually played a game since mid-December. In that game, Kevin’s Eldar crushed my sad, stupid Chaos Space Marines, and made me take a long hard look at my new codex.

Then the new Dark Angels codex came out.

Google Image Search, you so crazy

Google Image Search, you so crazy

At this time, I’m putting my Chaos army on the shelf. I may sell them, but I haven’t decided yet. I think Games Workshop did a real disservice to the Chaos codex, especially when comparing it to the codex that they published before it (Necrons) and the codex after (Dark Angels). I could get into a long discussion about it and mention stats and force org comparisons and whatnot, but I don’t feel like it at this time. There are plenty of threads at Dakka Dakka and Warseer and other message boards that go over these issues in exhaustive detail, but let me just say that those bits of information are only part of the issue, and the other part of it is highly intangible and emotion-based. I can’t really describe it more than that, and due to this I’ve decided to put them on the shelf (for now) and not just sell the army outright on eBay or Bartertown.

So as it stands, I’m going back to my Black Templars and the allies that I’ve chosen for them, being at this time the Grey Knights and the Ultramarines. I have a game tonight against Kevin’s same Eldar list and tomorrow night I have a game against Jason’s Dark Eldar list. And though I doubt I’ll win either (as they’re both better players than me) I will probably at least feel better about my army, and for whatever reason, that’s pretty important to me.

Issues With the New Chaos Space Marine Codex and a New F(r)iend

So I’ve been pretty busy lately with the release of a new codex for my beloved Chaos Space Marines. I’ve been going through it over and over again, and I’m still up in the air with it. I’m not selling my figures and rage-quitting the codex, but there are some definite things I would have liked to see working differently than they are in the new book.

The main things: I really preferred the old daemon weapons that Chaos Lords could have back in the old book. They were just more variable, more interesting and they had more options, both for gameplay and for modeling. I also think the new Daemon Princes are too expensive for what you get, especially when they don’t get Eternal Warrior. I’m also bummed by cult troops (Plague Marines, Khorne Berzerkers, Thousand Sons and Noise Marines) being Elite choices unless you unlock them as Troops with the proper HQ choice. It’s kind of forcing you into making a mono-list (all Nurgle or all Slaanesh, etc.) and not really giving you a bonus for doing so. All in all, I’ll have to figure out what the best situation for me is going to be.

Towards that end, I’ve played three games with the new codex rules. I played a 1000-point game against John’s Crimson Fists using Space Wolves (aka Space Fists) a few weeks ago. That game I won, though it really seemed like I wouldn’t, early on. I got many lucky rolls with my Mark of Nurgle Terminators (they just wouldn’t die) and one of my Aspiring Champions turned into a Daemon Prince at one point (he never did anything cool, but he soaked an entire round of shooting from John before he finally shuffled off this mortal coil, thereby protecting the rest of my army from a full turn of gunfire) and I played the objectives well, so I pulled it out. Almost immediately after that game, I played an 1850-point game against Mike and his mostly all Space Marine bike list. I lost a lot of figures, but neither of us were able to score an objective properly, and neither of us was able to kill the other’s warlord, and we were both in each other’s deployment zone, so we were tied on primary and secondary points. Except: I had destroyed one of his units early on in the game, therefore I got the “First Blood” secondary objective, giving me a one point advantage, and allowing me to squeak out a victory. Barely.

Then, a week or two later, I played Kevin and his dreaded all-Terminator Deathwing army. My winning streak didn’t hold up.

This is nearly an eighth of the Terminators that Kevin brought to our battle

Long story short: my list could not properly deal with a million Terminators (mostly all with Storm Shields and Cyclone Missile Launchers) Deepstriking “all up in my business” and taking all of my objectives. I know I did make some tactical mistakes in this battle, and there’s also the variable of the dice to contend with, but the Deathwing are just real bonecrushers, no matter what, and this new codex has very little to contend with them. I’ll have to work harder and try to figure out what my best bet will be, as Deathwing is the only army that Kevin has currently. He is working on a new Eldar army, but I’ve had bad luck with them (sometimes) in the past, too. I’ll need to up my game.

Forgefiend with the Hades Autocannons and the “Mr. Licky” head option

In hobby news, I (mostly) finished building my new Forgefiend model. I say mostly because he still needs more work done to his base (maybe a dead guy half-buried in ash, or maybe even a skeleton) and he only has one set of weapons magnetized. I will probably magnetize the other set of guns (the two Ectoplasma Cannons) later, as I’d rather run the Hades Autocannons (seen in the photo) in most situations. Also, I’m out of magnets, but have a shipment coming in next week, so that won’t be a problem for long.

I have a few other built models to show you, and I’ll have more soon, but this is enough for today. Better to spread it out so you don’t get bored with all of my productivity all at once.

Some Games and Some Dullcote

I’ve been pretty busy, hobby-wise, since my last update. I’ve done the trifecta: I’ve built models, I’ve painted (the last step of painting is sealing with Dullcote, so it counts), and I’ve played some games. Let’s get chronological:

Uncle Tickles, the Chaos Rhino, and Ol’ Drippy make the worst boy band ever

There was a very pleasant day recently with almost no wind and low humidity, so it struck me that I should probably be sealing some models. I generally use Testor’s Dullcote, which is frequently hard to find here in town. The two places that carry it (Hobby Town and Hobby Lobby) are usually out of stock. I would think they would order more so they can actually make some damn sales, but what do I know? Therefore, when I can actually find it, I tend to buy it so I have it when I need it. Luckily, I had some when this lovely day came along, so I was able to seal and finish Uncle Tickles, my Chaos Rhino, and Ol’ Drippy. Drippy actually isn’t completely finished, as he needs a little bit of gloss varnish on his drippy parts, to make them look wet, but he’ll be done soon. I’ll have to take some real nice GlamourShots of them when I get my photo rig set back up again.

This was the only photo I took during this game because it was the only good thing to happen for me during this game

I recently played a big 2000-point game against Kevin down in the Nerd Bunker. I used nearly every Black Templar model I had, and Kevin brought a combination of Deathwing Terminators, Ravenwing Bikers, and an ally force of Imperial Guard consisting of some I.G. guys and two Vendetta flying gunships of death. All in all, my bad dice and his superior list contributed to me getting thoroughly destroyed, although at least I wasn’t tabled. There isn’t much more to say about that, but I do have some better ideas for strategy next time. Hopefully this trouncing will cause me to remember these new lessons when the time comes.

These guys are planning to go and squash those bugs… the bugs have other ideas

Then, this past Saturday, Ben and Josh (and later Tom) came over and we played some games. It was Josh’s first games of 6th edition, so we started with a game of Josh and I (running 500 points each of Imperial Fists and Black Templar, respectively) against Ben and 1000 points of his mean, hurtful Necrons. As you might be able to tell from my subtle and masterful foreshadowing, we didn’t win that game. Honestly, we didn’t win the hell out of that game. Then we ate some lovely chili and chatted about nerd topics for quite awhile. Afterwards, we decided to switch it up a bit, and then Ben and Josh brought 500 points each of Necrons and Tau (respectively) against my 1000 points of Black Templar. Again, the Necrons won that game as well (I harmed way more of Josh’s Tau than I did Ben’s Necrons) and then we all (including my wife) went to eat burgers and prime rib. Other than the Necrons, it was a pretty good day.

Lastly, as of the last few days, I’ve been working on the Chaos forces in the new 6th edition Warhammer 40,000 “starter box”, Dark Vengeance. At this point, I’ve built six Chosen and seven Cultists, and I still have a Chaos Lord, a Hell Brute and 13 more Cultists to build. Then, I have an entire second set of Dark Vengeance to build, as my friend Karl and I each bought one and I’m trading him my Dark Angels from the box and he’s trading me his Chaos Space Marines from his box. It’s a pretty good deal, if you ask me. I’ll post about them when I get the first set built.

My First Big Battle

This past Thursday, I played my first one-on-one game of Warhammer 40,000 at what is considered a “normal” point value. For the last year or so, I’ve only been playing a special version of WH40k called Combat Patrol, in which the armies on each side only add up to 400 points and there are a few other limitations, as well. While these small games with shortened playtimes are great for learning, I felt it was time to finally start playing some higher point games. After finishing building enough models, I was now able to field a 1750-point force of my Chaos Space Marines.

Kevin brought over 1750 points of Ultramarines to the Nerd Bunker. It was one of his oldest armies and this list was something fun he wanted to try out with pretty much all tactical marines in drop pods. However, one of the drop pods hid a bit of a nasty surprise: the chapter master of the Ultramarines, Marneus Calgar and his command squad. I went first, reserved my entire army (upon Kevin’s suggestion) and then many of Kevin’s pods dropped in. It was then my turn to start bringing in my forces.

The Ultramarines drop in and ruin the neighborhood

My forces included a Daemon Prince and a Chaos Terminator Lord with dual lightning claws (he seems to have somehow gained the nickname “Uncle Tickles”), 10 Chaos Space Marines in a Rhino, 10 Khorne Berzerkers in a Rhino, eight Plague Marines, three Chaos Terminators with combi-meltas (for busting tanks), two Vindicators, a Chaos Dreadnought (named Zoidberg) and three Obliterators. As everything was held in reserve, they weren’t able to all come in at once, and slowly trickled in over the course of the first few turns.

My poor Daemon Prince getting beaten like a punk by Marneus Calgar and his mean friends

Some units fared better than others. My partially-painted Daemon Prince barely did anything good; he dropped into the battle in a tactically sketchy spot, and he maybe wasn’t spec’d out as well as he could have been (he had wings, a Mark of Nurgle for toughness and Doombolt) so I may have to tweak him for next time. He was a close combat monster (literally) but couldn’t get a decent charge on anyone for the first few turns and he had to hide behind a building like a big girl’s blouse. Eventually he charged into combat with Marneus and his pals and they beat him like a rented mule. He put a wound (maybe two?) on Marneus and then died unceremoniously.

"Hey... do you guys hear something?"

Uncle Tickles, on the other hand, did some work. Six power weapon attacks when on the charge (with re-rolls to wound) will mess up your standard group of tactical marines when they’re caught a bit flat-footed. At one point, Tickles leapt out from behind a wall and took out a whole mess of Ultramarines and then moved on to slice and dice some more. However, Marneus and his goon squad eventually decided to invite themselves to the party and the fight turned a bit epic. Long story short: when the smoke cleared, Ultramarines Chapter Master Marneus Augustus Calgar and the dread Chaos Lord Avunculus Titillacus (Uncle Tickles for short) had killed each other simultaneously, which is the best way in my opinion.

The climax of the battle: a boss flight between my Chaos Terminator Lord and Kevin's Marneus Calgar

The rest of the battle was a bit one-sided. Kevin had a few groups of Ultramarines scattered about the boards, whereas I still had all of my Plague Marines, most of my Chaos Space Marines, at least one of my Vindicators, and my Rhino full of Berzerkers hadn’t even deployed yet (they had one of those travel DVD players for watching movies in the car, so it was okay) plus there were the Obliterators, which were still fine, thank you, and switching weapons at will. I had lost enough that the kill point score was close, however, so when the roll at the end of turn five was a two and ended the game, I only squeaked out a 6-5 win.

In the end, it was a really fun game and I learned a lot, from some strategies for when to keep forces in reserve to how to properly deepstrike onto the board. I’m looking forward to playing some more learning games with this army down in the Nerd Bunker, maybe doing a full-blown battle report next time, and getting this list all completely painted up. To that end, I primed the Chaos Terminators and primed and basecoated Uncle Tickles this weekend, but that will be a post for another day.

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A gaming blog talking about miniatures games, miniatures painting and collecting, game design and other nerdly delights.

The Statistics – 2013

Minis games played:
• WH40k (1850 pts):
   BT/GK vs Kevin (Eldar/DE) LOST
• WH40k (1500 pts):
   BT vs Jason (D.E.) LOST
• WH40k (1500 pts):
   BT vs Kevin (S.W.) LOST
Minis finished:
 none yet
Terrain finished:
 none yet
Cons attended:
 Fire & Ice
updated 28FEB2013

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