Posts Tagged 'John'

Issues With the New Chaos Space Marine Codex and a New F(r)iend

So I’ve been pretty busy lately with the release of a new codex for my beloved Chaos Space Marines. I’ve been going through it over and over again, and I’m still up in the air with it. I’m not selling my figures and rage-quitting the codex, but there are some definite things I would have liked to see working differently than they are in the new book.

The main things: I really preferred the old daemon weapons that Chaos Lords could have back in the old book. They were just more variable, more interesting and they had more options, both for gameplay and for modeling. I also think the new Daemon Princes are too expensive for what you get, especially when they don’t get Eternal Warrior. I’m also bummed by cult troops (Plague Marines, Khorne Berzerkers, Thousand Sons and Noise Marines) being Elite choices unless you unlock them as Troops with the proper HQ choice. It’s kind of forcing you into making a mono-list (all Nurgle or all Slaanesh, etc.) and not really giving you a bonus for doing so. All in all, I’ll have to figure out what the best situation for me is going to be.

Towards that end, I’ve played three games with the new codex rules. I played a 1000-point game against John’s Crimson Fists using Space Wolves (aka Space Fists) a few weeks ago. That game I won, though it really seemed like I wouldn’t, early on. I got many lucky rolls with my Mark of Nurgle Terminators (they just wouldn’t die) and one of my Aspiring Champions turned into a Daemon Prince at one point (he never did anything cool, but he soaked an entire round of shooting from John before he finally shuffled off this mortal coil, thereby protecting the rest of my army from a full turn of gunfire) and I played the objectives well, so I pulled it out. Almost immediately after that game, I played an 1850-point game against Mike and his mostly all Space Marine bike list. I lost a lot of figures, but neither of us were able to score an objective properly, and neither of us was able to kill the other’s warlord, and we were both in each other’s deployment zone, so we were tied on primary and secondary points. Except: I had destroyed one of his units early on in the game, therefore I got the “First Blood” secondary objective, giving me a one point advantage, and allowing me to squeak out a victory. Barely.

Then, a week or two later, I played Kevin and his dreaded all-Terminator Deathwing army. My winning streak didn’t hold up.

This is nearly an eighth of the Terminators that Kevin brought to our battle

Long story short: my list could not properly deal with a million Terminators (mostly all with Storm Shields and Cyclone Missile Launchers) Deepstriking “all up in my business” and taking all of my objectives. I know I did make some tactical mistakes in this battle, and there’s also the variable of the dice to contend with, but the Deathwing are just real bonecrushers, no matter what, and this new codex has very little to contend with them. I’ll have to work harder and try to figure out what my best bet will be, as Deathwing is the only army that Kevin has currently. He is working on a new Eldar army, but I’ve had bad luck with them (sometimes) in the past, too. I’ll need to up my game.

Forgefiend with the Hades Autocannons and the “Mr. Licky” head option

In hobby news, I (mostly) finished building my new Forgefiend model. I say mostly because he still needs more work done to his base (maybe a dead guy half-buried in ash, or maybe even a skeleton) and he only has one set of weapons magnetized. I will probably magnetize the other set of guns (the two Ectoplasma Cannons) later, as I’d rather run the Hades Autocannons (seen in the photo) in most situations. Also, I’m out of magnets, but have a shipment coming in next week, so that won’t be a problem for long.

I have a few other built models to show you, and I’ll have more soon, but this is enough for today. Better to spread it out so you don’t get bored with all of my productivity all at once.

Versus the Crimson Wolves (or Space Fists)

A few Thursdays ago I played another 1750-point game of Warhammer 40,000 in the Nerd Bunker. It was against John, whom I’ve played many times before, but always in lower point Combat Patrol games. This time, we were playing a much bigger game and I still had my previous 1750-point list (with Uncle Tickles et al.) and John was using his Crimson Fists figures, running under the Space Wolves codex, as in our past battles. I still haven’t completely decided whether I prefer to call his force the Crimson Wolves or the Space Fists, but I think I’m leaning toward the latter. Either way, John needed to proxy some of the figures and vehicles for the list he was trying out, so if you see some figures in the photos that don’t look right, don’t worry about it. And, if you see some soda cans on the table, those are drop pods. Don’t worry about those either.

Those Coke Zero cans represent drop pods, and these forces in my backfield represent a definite problem for me

So the mission was Capture and Control (the mission with the two objectives, one in each deployment zone) and the deployment was Spearhead (from diagonal table quarters) and the beginning was pretty low-impact. One of my Vindicators shelled some of his missile-wielding Long Fang units hiding in a building (and they all passed their cover saves) and he rained some missiles down on some of my vehicles with very little effect. But the forces that deployed from his first turn drop pods were going to be a pretty big problem for me. Luckily, I had good old Uncle Tickles and my daemon prince on my side.

"Listen guys... do you hear something? It sounds like something about to die in a hail of missiles."

However, in actuality, both of my HQ units did so little before dying that it was sad. Uncle Tickles got into a fight with Logan Grimnar (big boss-man of the Space Wolves) and could have snuffed him, but I didn’t roll high enough and he only caused a wound or two before succumbing to Logan’s dual power fist auto kill gauntlets which also shoot, I believe. And the daemon prince (who still doesn’t have a name) deepstruck into John’s backfield (as his drop pods had done into mine) and got shot to hell by all of John’s missile launchers from his dreaded Long Fang units.

A Rhino full of Chaos Space Marines shows up to reinforce the Plague Marines protecting my objective

So then, it was up to the infantry to hopefully hold on to my objective and save the day. I still had a working Vindicator that was slowly advancing on one of the hideouts in John’s deployment zone that was full of missile-launching Long Fangs (and also held his objective, which I didn’t technically realize until later) and it was drawing a lot of missile fire, but it just kept a-movin’. I also had a group of three Terminators that ended up not doing anything super helpful, and I still had two (out of three) Obiliterators that had been hiding in a crater for the entire game and just trying to lay down long range fire and make John think twice about advancing any of his vehicles.

"Hey, where'd our vehicle go? And why are we standing in this crater?"

Eventually, things started to accelerate. The Chaos Space Marines who had been in a Rhino during the entire game found themselves standing in a crater, confused and missing a few of their comrades after their Rhino finally had enough with the missiles and blown the hell up. Luckily, they were close enough to the Plague Marines and the objective that they were able to provide back up for their pestilent friends and keep the objective safe. I was losing troops as John’s Space Fists kept marching forward, but then he had a revelation: I had scoring troops on my objective, but he was using all of his scoring troops to menace my scoring troops, which meant he didn’t have his objective properly held, as far as the rules were concerned. If the game ended on Turn 5 (which it could, since the number of turns in the game is random between 5-7) there was a good chance I would win. This caused him to move some of his troops back on a forced march to his objective.

MVP of the game, in my opinion

At the same time, I realized that one of my trusty Vindicators (which had been shrugging off missile fire all game but doing very little else other than moving forward) was going to soon be in range of contesting John’s objective. The Vindi couldn’t take the objective, but it could cause John’s troops to be unable to score their objective (if they got there in time) and it could try to shell them as they headed toward said objective. John realized this as well, and more and more missiles rained on the lone Vindicator, but it just kept coming.

Luckily for me, at the end of Turn 5, John rolled a 1 to determine that the game ended then, and I won 1-0. If it had gone on to Turn 6, I doubt that I would have been able to hold on, but it still might have been a draw. If the game had gone on all the way to Turn 7, I’m fairly sure I would have lost. It was a lot of fun, and I think that if John had left a scoring unit on his objective from the start (as I usually do… sometimes to my detriment) then the best I could have done would be a draw. The mixture of the toughness of the Space Wolves codex, the age of the Chaos Space Marine codex, and the experience difference between John and myself (he’s been playing a long time) would have made it pretty difficult for me to win in a stand up fight. But we both had fun, and we’re both planning to get together and play another 1750-point game soon.

Zombies in Spaaaaaace!

I attended a fun, pre-Halloween event at Chimera Hobbies & Games in Appleton on Saturday the 29th. It was called ‘Zombies in Space’ and all I knew going into the event was that each player was supposed to bring up to 150 points of Warhammer 40k troops, no vehicles. I assumed we’d be fighting zombies, so I figured I shouldn’t need heavy, vehicle-killing weapons so I just brought six Plague Marines: five with standard loadout and one was a “technician” (scenario-specific figure worth five extra points) with a flamer.

A lot of people showed up. Evidently this is an annual event and it’s getting more popular.

A lot of zombie-lovers, or zombie-haters more specifically

This year it was played on the Space Hulk tiles. Since the GM was planning on 10 players and 21 showed up, this made things even a bit more cramped, but it still scaled quite nicely. The players were all on the same team in the first mission, and we had a few objectives we all had to try to hold. There were tons of zombies all over the board, and if one of a player’s models died, it then sprang back up as a zombie. It was tough going, but eventually we beat the first mission.

My squad of plague marines, after cleaning up some zombies

The second mission was quite a bit tougher. We split up in to two teams, with each team trying to fight their way through to get to the center of the board and the teleporter off of this ship. Of course, there were many zombies and the entire other team to worry about. Plus, the ship was falling apart from the outer edge: each turn, each of the two GMs (Nick and Jason) would randomly pull a few tiles off of the outer edge of the ship. If there were figures on that tile (zombies or players) then they were lost to space.

Long story short, my intrepid yet putrid plague marines fought through a pile of zombies and got into the main room in the center of the crumbling ship, full of even more zombies and turret defense guns. Due to a botched run roll of a ‘1’, I was only able to get my technician with the flamer to the teleporter. All of the rest of my squad was cut down by the defense turrets.

My only survivor. John decided that his swiftly moving crotch would make an excellent backdrop

However, my technician was the first figure for either side to actually get to the teleporter. Very few from either team actually made it. By the end of the mission, we only had three and the other team only had four survivors, but we won because it was based on the percentage of surviors, not the number; the other team ended up having many more figures on its side than we did. And since I fought through it all and got the first figure to the teleporter, I won a zombie-killing shotgun as a prize.

Sweet over/under suction-cup shotgun for killing very weak zombies or for sticking to the fridge

It was a long day but it was still a lot of fun. I knew a bunch of the players, but there was an equal amount there that I had never seen before. I saw a few nicely painted minis and won a neon-colored shotgun. And I killed 30+ zombies over the course of the two missions. Who says gamers don’t live a full life?

Venerable Dreadnought Goes to Chaos: The Beginning

So yeah, John sorta convinced me that Chaos Space Marine Dreadnoughts (from now on referred to as ‘Chaos Dreads’) might be something to try out in my army. It helped to push me over the edge when I realized I could convert a regular Space Marines Venerable Dreadnought into a Chaos Dread without too much difficulty, and then I wouldn’t have to use the actual Chaos Dread model from Games Workshop, which sucks on levels heretofore unknown. This, of course, is just my personal opinion, man.

Anyway, I started scouring eBay as one does, and found this which arrived today:

I need to come up with a name for him

It was already put together so I didn’t get the full sprue with all the other cool crap, but that’s okay. It did come with an extra arm (autocannon) so that’s nice, and the price was excellent. Also, I did order a new Venerable Dreadnought kit from The War Store so I’ll have all the cool extra stuff on the sprue from that one if I need it.

My plan is to make both of these Chaos Dreads look as different from each other as possible, while still based off of the same chassis. One of them is going to end up with a mess of tentacles where the head should be, and they’re both going to be covered in the patented CSM spikes with skulls on them motif that the Chaos Space Marine fashion designers seem to be so fond of.

I can’t lie: I’m fond of that motif as well.

I’ll also be doing a bunch of greenstuff work and using my non-patented baking soda ‘corruption and filth’ technique and I’ll probably be adding extra power cables and all kinds of other cool stuff. Then there’ll be the painting, and all that entails. I’m looking forward to it, and I’ll try to document it here for you all to check out.


atom smashing

A gaming blog talking about miniatures games, miniatures painting and collecting, game design and other nerdly delights.


The Statistics – 2013

Minis games played:
• WH40k (1850 pts):
   BT/GK vs Kevin (Eldar/DE) LOST
• WH40k (1500 pts):
   BT vs Jason (D.E.) LOST
• WH40k (1500 pts):
   BT vs Kevin (S.W.) LOST
Minis finished:
 none yet
Terrain finished:
 none yet
Cons attended:
 Fire & Ice
updated 28FEB2013

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