Posts Tagged 'Chaos Space Marines'



Versus Imperial Guard

I’ve been pretty busy the last few weeks, both at work and in my hobbies. Luckily, I’ve gotten some games in, but I’m afraid my blogging has suffered a bit. Hopefully I can try to fix that to some degree here.

A few Saturdays ago, my friend Karl came over and brought a “fluffy” 1750-point Imperial Guard list with him, filled with special characters. I have a terrible memory and didn’t take any decent notes, so I can assure you that this will not be a proper batrep (battle report). However, I did take photos, so I can try to use them to give you some vague idea of how the game went.

Zoidberg, my Plague Marines, and a Rhino full of Chaos Space Marines: mostly ready for things

It was a two-objective game (one in each deployment zone) and the deployment type was standard (12-inches out from the long edges of the 4×6-foot table), I believe. We both set up our figures and left some stuff in reserve. I left my Daemon Prince and my trio of Chaos Terminators in reserve (as usual) and Karl left most of his stuff in reserve, only starting with a Leman Russ, a Chimera and a Manticore on the table to start. This made me a bit nervous because I knew that he was still going to be bringing a lot of figures into the game at some point, but I wasn’t sure from where, so I had to be careful. I moved up pretty cautiously (except for my Oblilerators, which I wanted to get into cover ASAP and use as a long range firing platform) and the game progressed.

Then, the Imperial Guard started coming in from reserve.

My Obliterators can only hide in a building for so long before the jig is up

The Imperial Guard have all kinds of airplanes and whatnot, besides all of the tanks. Valkyries and Vendettas and stuff like that. The can come on, hover around like a helicopter, drop guys off, shoot the place up and generally cause me problems. Karl had two of them, but the first one came in pretty early (Turn 2 or 3) and dropped off some troopers to deal with my Obliterators. Obliterators are pretty awesome in a long range fight, but they’re not great in a hand-to-hand fight, unfortunately. It looked as if it might be a big mess over on that side of the board.

“Hey guys! Are you having a party over there on that big rock? Is it fun? Guys?”

My Daemon Prince dropped in on Karl’s side of the board and was going to try to destroy Karl’s big Manticore missile launcher platform, but he was soon presented with some new targets: a squad of five Imperial Guard with melta guns and a big squad of 20 troopers with a wide assortment of weapons, and they were all Outflanking on the opposite side of the board from the fight between the Valkyrie and my Obliterators. Seeing this threat caused me to forget the Manticore and start going after some of the squishier targets with the dangerous guns. The squad of five guys with meltas fell really quickly to my Daemon Prince, but then the DP was left standing alone on the battlefield with 20 troopers (and their weapons) standing on a rock, all focused in on him. Needless to say, he didn’t survive another round and died in a hail of gunfire, but at least he did something.

The Imperial Guard Valkyrie: a flying piñata filled with jerks

Back on the other side of the board, the Valkyrie has been shot down and the troopers who had disembarked before the crash were heading towards the Obliterators. Uncle Tickles was coming to try and help out, but he was a bit far away and it was going to take him some time. Unfortunately, it was sometime around now when Karl’s ace in the hole, Guardsman Marbo came in from reserves. He can come in anywhere on the board and when he arrives, he can lob a suitcase full of explosives at a target and frequently kills a whole bunch of guys all at once, and he was targeting the Obliterators. However, this time he threw the suitcase wide and didn’t kill anybody. Since he really only has the one suitcase (I assume they’re heavy) he really couldn’t do much after that, and died in a hail of gunfire shortly thereafter.

A lone Chaos terminator left behind to try to destroy a Leman Russ; the alternate title for this image is “Not Able to Do Shit”

The rest of the fight is mostly a blur, to be honest. I know I brought in my Chaos terminators via Deep Strike and they landed pretty close to where I wanted them (which was near Karl’s big Leman Russ tank) but then they failed to do their job (which was to destroy Karl’s big Leman Russ tank) as usual. At some point, Karl realized that he didn’t have any actual troops on his objective. Luckily, he had an extra airplane flying around and moved it over to pick up a group of scoring troops that weren’t doing too much where they were. They hopped in the airplane and headed towards Karl’s home objective. I really wanted to shoot Karl’s airplane down so his troops couldn’t get to his objective by the end of the game (thereby giving me the win) but Dreadnought Zoidberg got destroyed so I had no chance to stop Karl’s airplane.

My guys, doing what they’re good at: holding their objective so we can get a draw

The game ended up as a draw, as Karl’s jet-setters made it to his objective by the end of the game, and my Plague Marines had held my objective all game long (as they do) so neither of us had the advantage. Frankly, I’ll take a draw over a loss any day, so it was fine by me. I had a good time and got to go up against an army I don’t get to play against too frequently, and Karl got to use an army list that he doesn’t usually run (with all of the outflanking) too frequently, and we both got to hang out together and game, so the day overall was a win for us both, I suspect.

Hopefully, next time I play against Karl I’ll take better notes so my dear readers can get a little more ‘play-by-play’ action. We shall see.

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Versus the Crimson Wolves (or Space Fists)

A few Thursdays ago I played another 1750-point game of Warhammer 40,000 in the Nerd Bunker. It was against John, whom I’ve played many times before, but always in lower point Combat Patrol games. This time, we were playing a much bigger game and I still had my previous 1750-point list (with Uncle Tickles et al.) and John was using his Crimson Fists figures, running under the Space Wolves codex, as in our past battles. I still haven’t completely decided whether I prefer to call his force the Crimson Wolves or the Space Fists, but I think I’m leaning toward the latter. Either way, John needed to proxy some of the figures and vehicles for the list he was trying out, so if you see some figures in the photos that don’t look right, don’t worry about it. And, if you see some soda cans on the table, those are drop pods. Don’t worry about those either.

Those Coke Zero cans represent drop pods, and these forces in my backfield represent a definite problem for me

So the mission was Capture and Control (the mission with the two objectives, one in each deployment zone) and the deployment was Spearhead (from diagonal table quarters) and the beginning was pretty low-impact. One of my Vindicators shelled some of his missile-wielding Long Fang units hiding in a building (and they all passed their cover saves) and he rained some missiles down on some of my vehicles with very little effect. But the forces that deployed from his first turn drop pods were going to be a pretty big problem for me. Luckily, I had good old Uncle Tickles and my daemon prince on my side.

"Listen guys... do you hear something? It sounds like something about to die in a hail of missiles."

However, in actuality, both of my HQ units did so little before dying that it was sad. Uncle Tickles got into a fight with Logan Grimnar (big boss-man of the Space Wolves) and could have snuffed him, but I didn’t roll high enough and he only caused a wound or two before succumbing to Logan’s dual power fist auto kill gauntlets which also shoot, I believe. And the daemon prince (who still doesn’t have a name) deepstruck into John’s backfield (as his drop pods had done into mine) and got shot to hell by all of John’s missile launchers from his dreaded Long Fang units.

A Rhino full of Chaos Space Marines shows up to reinforce the Plague Marines protecting my objective

So then, it was up to the infantry to hopefully hold on to my objective and save the day. I still had a working Vindicator that was slowly advancing on one of the hideouts in John’s deployment zone that was full of missile-launching Long Fangs (and also held his objective, which I didn’t technically realize until later) and it was drawing a lot of missile fire, but it just kept a-movin’. I also had a group of three Terminators that ended up not doing anything super helpful, and I still had two (out of three) Obiliterators that had been hiding in a crater for the entire game and just trying to lay down long range fire and make John think twice about advancing any of his vehicles.

"Hey, where'd our vehicle go? And why are we standing in this crater?"

Eventually, things started to accelerate. The Chaos Space Marines who had been in a Rhino during the entire game found themselves standing in a crater, confused and missing a few of their comrades after their Rhino finally had enough with the missiles and blown the hell up. Luckily, they were close enough to the Plague Marines and the objective that they were able to provide back up for their pestilent friends and keep the objective safe. I was losing troops as John’s Space Fists kept marching forward, but then he had a revelation: I had scoring troops on my objective, but he was using all of his scoring troops to menace my scoring troops, which meant he didn’t have his objective properly held, as far as the rules were concerned. If the game ended on Turn 5 (which it could, since the number of turns in the game is random between 5-7) there was a good chance I would win. This caused him to move some of his troops back on a forced march to his objective.

MVP of the game, in my opinion

At the same time, I realized that one of my trusty Vindicators (which had been shrugging off missile fire all game but doing very little else other than moving forward) was going to soon be in range of contesting John’s objective. The Vindi couldn’t take the objective, but it could cause John’s troops to be unable to score their objective (if they got there in time) and it could try to shell them as they headed toward said objective. John realized this as well, and more and more missiles rained on the lone Vindicator, but it just kept coming.

Luckily for me, at the end of Turn 5, John rolled a 1 to determine that the game ended then, and I won 1-0. If it had gone on to Turn 6, I doubt that I would have been able to hold on, but it still might have been a draw. If the game had gone on all the way to Turn 7, I’m fairly sure I would have lost. It was a lot of fun, and I think that if John had left a scoring unit on his objective from the start (as I usually do… sometimes to my detriment) then the best I could have done would be a draw. The mixture of the toughness of the Space Wolves codex, the age of the Chaos Space Marine codex, and the experience difference between John and myself (he’s been playing a long time) would have made it pretty difficult for me to win in a stand up fight. But we both had fun, and we’re both planning to get together and play another 1750-point game soon.

Versus the Dark Eldar

This past Thursday night, I got to play another big (well, big to me) 1750-point game of Warhammer 40,000 in the Nerd Bunker. This time it was against Jason and his evil (and proud of it) Dark Eldar. I’ve played a bit against Sam’s Dark Eldar in the past, but always at lower point values. My games against Sam have always been Combat Patrol games in the 400- to 500-point range, and I’ve always lost (although in our last game, I only just barely lost) so I was interested in seeing what was going to happen in this game.

So many flying purple pirate ships

First of all, Jason started putting his flying purple pirate ships on the table. Then he put more on the table. Then more. Eventually his Battle Foam of Holding finally ran out of Ravagers, Revengers, Reapers, Rammers, and all the other ones and the table was then covered in a surprising number of Dark Eldar “vehicles” and they all had vicious-looking spikes on the front, which I know (through limited experience) to not be spikes at all, but actually guns, designed for destroying vehicles. They were good at doing their job of making me nervous.

Uncle Tickles gets left behind because he's too 'husky' to get into a Rhino

I started spreading my guys out and moving up my Rhinos filled with Khorne Bezerkers and Chaos Space Marines, all itching for battle. I hoped. Since Uncle Tickles is in terminator armor, he was too fat to fit into a Rhino (allegedly) so he had to walk. Also walking instead of riding were a group of Plague Marines who seemed to be of particular interest to the Dark Eldar, as they dispatched a surprising amount of forces to deal with my band of scabby soldiers.

Probable impending doom

Mandrakes and Wytches and several flying purple pirate ships headed quickly toward my group of Plague Marines because Jason utilized a strategy and a maneuver that I had learned about on some podcast I had been listening to but had completely forgotten about. This put my Plague Marines into a bit of a pincer and they were in trouble. Luckily, Uncle Tickles was retasked to come help them, but since the battle dynamic had changed drastically, it took him a bit longer than was strictly helpful.

The Wytches aren't scared of Uncle Tickles

Tickles got there just in time to see the Plague Marines finally die in a hail of Razor-whips and other weird-ass Dark Eldar stuff. I hoped that Uncle Tickles would be able to get in there and do a bit of the old slice and dice, but then I remembered (too late) that pretty much that even the worst Dark Eldar forces usually have a higher initiative that the best power armored troops (be they regular Space Marines or Chaos Space Marines) so they all got to strike first, killing the poor Uncle in hand to hand before he even got to do anything. For being a bunch of old blue-hairs, they’re pretty spry.

That’s kind of the thing I learned about the Dark Eldar: they’re all about the offence. They’re excellent in hand to hand combat, as long as they go first (which, to be fair, they usually do) and their little pirate ships can do a lot of shooting and really mess you up. In one single shot, one of Jason’s purple boats fired a single gun (that actually looks like a spike, but whatever) and killed three of my Obliterators (75 points x 3) before they really got to do anything. If you can hit them, they tend to crumble, but you have to try to live long enough to be able to hit them. For me, that was the hard part.

"Hey guys, our ride's gone... maybe we should spread out."

The hard part for Jason in this particular game (and the only reason that I only lost by a score of 6-5) was actually destroying my vehicles. Make no mistake: he messed all of them up. Every single one of them. Both of my Vindicators were immobilized with weapons destroyed. My Dreadnought was in the same boat. But try as he might, shot after shot, he couldn’t get the ‘Wrecked’ or ‘Destroyed – Explodes’ result he wanted on the Vehicle Damage Results chart that would have given him the extra kill points to really make the game a blow-out victory. He did destroy one Rhino and a few of the Berzerkers died in the resulting explosion, but I think that was the only vehicle of mine that he destroyed in the whole game.

In the end, it was a fun time and I look forward to playing him again. My tactics could use some work, and my list needs a bit more tweaking. I need to add some more vehicle killers into my army, in my opinion. But this is why I play: to learn more and to get better and to have fun. And, I’m playing another 1750-point game in a few days, so I’ll probably have another story for you after that.

My First Big Battle

This past Thursday, I played my first one-on-one game of Warhammer 40,000 at what is considered a “normal” point value. For the last year or so, I’ve only been playing a special version of WH40k called Combat Patrol, in which the armies on each side only add up to 400 points and there are a few other limitations, as well. While these small games with shortened playtimes are great for learning, I felt it was time to finally start playing some higher point games. After finishing building enough models, I was now able to field a 1750-point force of my Chaos Space Marines.

Kevin brought over 1750 points of Ultramarines to the Nerd Bunker. It was one of his oldest armies and this list was something fun he wanted to try out with pretty much all tactical marines in drop pods. However, one of the drop pods hid a bit of a nasty surprise: the chapter master of the Ultramarines, Marneus Calgar and his command squad. I went first, reserved my entire army (upon Kevin’s suggestion) and then many of Kevin’s pods dropped in. It was then my turn to start bringing in my forces.

The Ultramarines drop in and ruin the neighborhood

My forces included a Daemon Prince and a Chaos Terminator Lord with dual lightning claws (he seems to have somehow gained the nickname “Uncle Tickles”), 10 Chaos Space Marines in a Rhino, 10 Khorne Berzerkers in a Rhino, eight Plague Marines, three Chaos Terminators with combi-meltas (for busting tanks), two Vindicators, a Chaos Dreadnought (named Zoidberg) and three Obliterators. As everything was held in reserve, they weren’t able to all come in at once, and slowly trickled in over the course of the first few turns.

My poor Daemon Prince getting beaten like a punk by Marneus Calgar and his mean friends

Some units fared better than others. My partially-painted Daemon Prince barely did anything good; he dropped into the battle in a tactically sketchy spot, and he maybe wasn’t spec’d out as well as he could have been (he had wings, a Mark of Nurgle for toughness and Doombolt) so I may have to tweak him for next time. He was a close combat monster (literally) but couldn’t get a decent charge on anyone for the first few turns and he had to hide behind a building like a big girl’s blouse. Eventually he charged into combat with Marneus and his pals and they beat him like a rented mule. He put a wound (maybe two?) on Marneus and then died unceremoniously.

"Hey... do you guys hear something?"

Uncle Tickles, on the other hand, did some work. Six power weapon attacks when on the charge (with re-rolls to wound) will mess up your standard group of tactical marines when they’re caught a bit flat-footed. At one point, Tickles leapt out from behind a wall and took out a whole mess of Ultramarines and then moved on to slice and dice some more. However, Marneus and his goon squad eventually decided to invite themselves to the party and the fight turned a bit epic. Long story short: when the smoke cleared, Ultramarines Chapter Master Marneus Augustus Calgar and the dread Chaos Lord Avunculus Titillacus (Uncle Tickles for short) had killed each other simultaneously, which is the best way in my opinion.

The climax of the battle: a boss flight between my Chaos Terminator Lord and Kevin's Marneus Calgar

The rest of the battle was a bit one-sided. Kevin had a few groups of Ultramarines scattered about the boards, whereas I still had all of my Plague Marines, most of my Chaos Space Marines, at least one of my Vindicators, and my Rhino full of Berzerkers hadn’t even deployed yet (they had one of those travel DVD players for watching movies in the car, so it was okay) plus there were the Obliterators, which were still fine, thank you, and switching weapons at will. I had lost enough that the kill point score was close, however, so when the roll at the end of turn five was a two and ended the game, I only squeaked out a 6-5 win.

In the end, it was a really fun game and I learned a lot, from some strategies for when to keep forces in reserve to how to properly deepstrike onto the board. I’m looking forward to playing some more learning games with this army down in the Nerd Bunker, maybe doing a full-blown battle report next time, and getting this list all completely painted up. To that end, I primed the Chaos Terminators and primed and basecoated Uncle Tickles this weekend, but that will be a post for another day.

More Battles in the Nerd Bunker

A few Sundays ago I had some lads over to the Nerd Bunker for another day of battle. It had been a few months since the last time, and we were all looking forward to a little carnage. Josh, Karl, Ben, Kevin and Tom all showed up at one point or another and brought some armies and we let slip the dogs of war. Or whatever.

Krazy Karl's Used Tank Super Store

Ben and 1000 points of his newly-painted Necrons and Josh and 1000 points of his somewhat painted Tau teamed up on the big table to go up against Karl and 2000 points of his Imperial Guard and their parking lot full of tanks. I’m not going to give you a batrep here (as I was playing other games myself; you can find out more over on Ben’s blog) but let it be known that the battle raged on for a good long time, with losses on each side (some of Karl’s losses were self-inflicted, because that’s how the scatter die crumbles) but in the end, Karl’s Imperial Guard could not stop the onslaught of the fish-faced alien bastards and the robotic undead, and the game was called.

The 3-way heats up

While that fight went on, my Chaos Space Marines went up against Kevin’s Eldar force. We were playing a 400-point Combat Patrol mission, and Kevin wasn’t running his usual super-brutal Eldar War Walker list, he was running two Wave Serpents with five Dire Avengers (I think) in each. He dispatched my army pretty quickly.

Wave Serpent meets proto-Rhino

Then I brought out my newly built (but as yet unpainted) Black Templar force and used some partially built Chaos Rhinos as proxies for my Black Templar Razorback and Rhino. I had a squad of nine close-combat Crusaders (one with a power fist) in a Rhino and a five-man tactical Crusader squad with a lascannon, a plasma gun, and three bolters in a Razorback with twin-linked lascannons (also known as a ‘Laserback’).

This game went far better for me.

I’ll be totally upfront with you: I had some really lucky dice rolls. There was one standout that strikes my memory, and that was the roll that basically destroyed half of Kevin’s army. Pro-tip: if you’re going to ram another player’s vehicle with yours, you should consider deploying the troops inside your vehicle before ramming commences.

At the end of that game, Kevin’s Wave Serpents were dead, most of his Dire Avengers had died, and the few that remained were retreating off the board. This went really well for me, and made me feel better about my Black Templars, since this was the first game they had won so far. After the game with Kevin, I then played Tom and his Lamentors (he was running them under the normal ‘vanilla’ Space Marine codex) and my Black Templars stepped up again and made me feel even better about them by winning again.

Over all, it was a fun day and it just proved to me that I need to continue building my new Black Templar force and keep playing them (and my Chaos Space Marines) in more games. I should be playing my first big game (1750 points) with my Chaos Space Marines next week. We’ll see how it goes, and I’ll let you know.

Painting, Playing, and Tournamenting

Yeah, I’m pretty sure that’s not a word.

Anyway, it’s been a pretty long time since my last post, but it hasn’t been because I’ve been slacking. Things at work have changed, so I’ve been considerably busier on that front. I’ve been working later and even from home in the evenings here and there, so my time has been at a premium.

Generally, I’ve spent it pretty well, I think. I had a Warhammer 40,000 Combat Patrol tournament in January, and I wanted to run a different Chaos Space Marine list than the one I ran at the last tourney. Therefore, I needed to paint ten Khorne Berzerkers (which I had never painted before) in time for the tourney so I’d have a new list.

My January Combat Patrol list

The tournament went okay. It was five rounds, and I had a win, two losses, and two draws. I had never used Khorne Berzerkers before (pro-tip: try and use a unit type that you’ve never played before at least once before a tourney so you have a vague idea what you’re doing) and they worked well in some situations. In nearly every round, my Rhino troop transport only made it one or two turns before being immobilized or out-and-out destroyed, so it pretty much was business as usual on that front. I got to play five games in a day and against people and armies I don’t usually play against, so I look at it as mission accomplished.

I also was finally able to get in a game of Flying Lead from Ganesha Games with my man Lee. We had not played it in a long time, so it was also a bit of a re-learning experience as well. We got together at my place in the Nerd Bunker and played on one of the smaller 4×4 boards.

My AT-43 figures jockeying for cover

It was just a simple game of elimination. No objectives, no secondary or tertiary bonus points, just a simple game of killing everyone on the other team. It started out slowly, with the both of us trading shots to little effect. I started to do some work, knocking down a few of his guys and making them seek cover. I had three soldiers in my squad who had the Stealth special rule, and they were giving Lee some problems. Then, the tide turned, my dice betrayed me, and Lee made some really smart moves, charging my stealthed soldiers and wiping most of them out. Then he sniped my Leader, which caused a morale check for the guys who were still left… and then things pretty much ended. It was a good time and I’m hoping to get together and play more Flying Lead, and hopefully teach a few other people the game.

Then, it was already time for another Combat Patrol tournament at my local gaming store (they’re trying to run more tournaments this year; I think it’s a good idea) and, as usual, it seemed like time to try yet another list. This time, I wanted to bring two squads of Plague Marines and a squad of Havocs (heavy weapons specialists) so I needed to paint five of the Plague Marines (one with a plasma gun)  and three of the Havocs (all in Black Legion colors: a missile launcher and two heavy bolters) in a week. I didn’t need to paint all 15 guys in the list as I was able to use five Plague Marines and two Black Legion from my current group of painted figures. Also, this time I wasn’t bringing a Rhino.

They're not the 'Dirty Dozen,' they're the 'Unclean Fifteen,' I guess

This was only a three round tournament (since it was on a Sunday) and I played against an Ork Killer Kan list (known around these parts as a ‘Kan-wall’), a Dark Eldar list run by my good friend and painter extraordinaire Samson, and a ‘vanilla’ Space Marine biker and scouts list. I got pretty badly mangled by the Orks (though I did take out a few Killer Kans); Sam’s Dark Eldar beat me in the screwy mission goals, but I blew up all three of his crazy-ass flying pirate boat-things, so that made me feel better (seriously, I think it was the best game I’ve ever played against him); and though I beat the Space Marine biker player in the mission goals, there were so many weird secondary and tertiary bonus points and objectives (that he accidentally ended up claiming) that we ended up tying the game in points, so it was scored as a draw.

It was still a generally decent time, but it is starting to make my want to play some large, “normal-sized” games soon. Combat Patrol is a 400-point list per player; usually 40k is played with army lists ranging from 1500 to 2000 points per player. As soon as I get my two Chaos Vindicators built (I started on one of them on Sunday night and it’s more than half done) then I’ll be able to field a 1750 point list. They won’t be painted, but they’ll be built and I can start playing friendly games with people and use lots and lots of toys, like the aforementioned Vindicators and a Daemon Prince and Terminators and all kinds of cool stuff. I’m looking forward to it, I just wish there was more time in the day to build and paint and play (and blog) more.

Black Templar: A Third Army for Me, I Guess?

So, yeah: I’m building a small Combat Patrol force of Black Templar Space Marines now, because I am mental. If you’re not familiar with the Black Templars, they’re a chapter of the Space Marines that broke off from the Imperial Fists after the Horus Heresy, when the nearly-crippled Imperium of Mankind was trying to split up the remaining Space Marine Legions into smaller Chapters, so as to more easily nip that whole civil war thing in the bud, if you will. The Black Templars swore an oath to destroy the mutant, the heretic and the alien and since their founding, they have been on a non-stop 10,000-year crusade (or even multiple simultaneous crusades) to do just that. They technically don’t even have a home planet or main base of operations on some world; their main base of operations is their fleet of battle barges, strike cruisers and whatnot that are always on the move. These guys follow the ABC: Always Be Crusading.

Figure 1: a Black Templar Marshall and Emperor's Champion tear some stuff up

The fluff is cool and all, but the main reason I’ve chosen this army is because of the modeling and painting aspect, as is usual for me. Sure, they’re Space Marines (and there are a lot of Space Marines out there) but these guys have such specific iconography that I really dig. Their armor is mostly black (‘natch) with white shoulderpads and a little red and gold as accents, specifically on the veterans. Everything has got the cross on it, which is also a cool thing about this army: there’s an inexpensive upgrade box you can buy that just has tons and tons of cool bitz to make your Space Marines really look like Black Templars. It comes with specific shoulderpads, bolters, chainswords, tabards, helmets, even doors for your Rhinos and Landraiders, and all of it is covered with Black Templar iconography. For a pretty low price, you can get your troops kitted out quite nicely with a lot of custom bitz – special stuff that would cost a lot of cash if you were to buy the resin upgrade kits from Forge World.

Figure 2: Hey man... nice sword

Do I need a third army? Well, technically I’m not planning to build a whole full-blown army of Black Templar, just a much smaller Combat Patrol force. I already have enough stuff for my Tau and Chaos Space Marines to easily build 2000-point armies for each, so I don’t plan on going down that road again. That being said, the Tau are supposed to be getting a new codex rulebook sometime soon, between the next six months or a year. When that book comes out, I’ll check it out and if it doesn’t impress me, I could easily see selling my Tau army on eBay or something. Sure, they’re easy to build and paint, but there aren’t many cool options and the modeling is kind of dull, honestly. Chaos and Black Templar speak to me more as a modeler, I guess.

So that (and a little gamer A.D.D.) has caused me to place a small order for some troops and a few small vehicles. I played three games of Combat Patrol this weekend with different Black Templar lists, and I learned a few things, which is good. I’m sure you’ll see more on this blog as I progress forward with this plan. However, there’s a wrinkle: there’s a Combat Patrol tournament coming up on Saturday, January 21st, and I want to play in it. But, I need to make a decision – am I going to play the same list of Chaos Space Marines I played back in September, or a totally new Chaos list? Or am I going to try to crank out Black Templars in time? Or will the Tau make an appearance? I really have no idea at this point. Stay tuned, I guess.


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A gaming blog talking about miniatures games, miniatures painting and collecting, game design and other nerdly delights.


The Statistics – 2013

Minis games played:
• WH40k (1850 pts):
   BT/GK vs Kevin (Eldar/DE) LOST
• WH40k (1500 pts):
   BT vs Jason (D.E.) LOST
• WH40k (1500 pts):
   BT vs Kevin (S.W.) LOST
Minis finished:
 none yet
Terrain finished:
 none yet
Cons attended:
 Fire & Ice
updated 28FEB2013

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