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Some Games and Some Dullcote

I’ve been pretty busy, hobby-wise, since my last update. I’ve done the trifecta: I’ve built models, I’ve painted (the last step of painting is sealing with Dullcote, so it counts), and I’ve played some games. Let’s get chronological:

Uncle Tickles, the Chaos Rhino, and Ol’ Drippy make the worst boy band ever

There was a very pleasant day recently with almost no wind and low humidity, so it struck me that I should probably be sealing some models. I generally use Testor’s Dullcote, which is frequently hard to find here in town. The two places that carry it (Hobby Town and Hobby Lobby) are usually out of stock. I would think they would order more so they can actually make some damn sales, but what do I know? Therefore, when I can actually find it, I tend to buy it so I have it when I need it. Luckily, I had some when this lovely day came along, so I was able to seal and finish Uncle Tickles, my Chaos Rhino, and Ol’ Drippy. Drippy actually isn’t completely finished, as he needs a little bit of gloss varnish on his drippy parts, to make them look wet, but he’ll be done soon. I’ll have to take some real nice GlamourShots of them when I get my photo rig set back up again.

This was the only photo I took during this game because it was the only good thing to happen for me during this game

I recently played a big 2000-point game against Kevin down in the Nerd Bunker. I used nearly every Black Templar model I had, and Kevin brought a combination of Deathwing Terminators, Ravenwing Bikers, and an ally force of Imperial Guard consisting of some I.G. guys and two Vendetta flying gunships of death. All in all, my bad dice and his superior list contributed to me getting thoroughly destroyed, although at least I wasn’t tabled. There isn’t much more to say about that, but I do have some better ideas for strategy next time. Hopefully this trouncing will cause me to remember these new lessons when the time comes.

These guys are planning to go and squash those bugs… the bugs have other ideas

Then, this past Saturday, Ben and Josh (and later Tom) came over and we played some games. It was Josh’s first games of 6th edition, so we started with a game of Josh and I (running 500 points each of Imperial Fists and Black Templar, respectively) against Ben and 1000 points of his mean, hurtful Necrons. As you might be able to tell from my subtle and masterful foreshadowing, we didn’t win that game. Honestly, we didn’t win the hell out of that game. Then we ate some lovely chili and chatted about nerd topics for quite awhile. Afterwards, we decided to switch it up a bit, and then Ben and Josh brought 500 points each of Necrons and Tau (respectively) against my 1000 points of Black Templar. Again, the Necrons won that game as well (I harmed way more of Josh’s Tau than I did Ben’s Necrons) and then we all (including my wife) went to eat burgers and prime rib. Other than the Necrons, it was a pretty good day.

Lastly, as of the last few days, I’ve been working on the Chaos forces in the new 6th edition Warhammer 40,000 “starter box”, Dark Vengeance. At this point, I’ve built six Chosen and seven Cultists, and I still have a Chaos Lord, a Hell Brute and 13 more Cultists to build. Then, I have an entire second set of Dark Vengeance to build, as my friend Karl and I each bought one and I’m trading him my Dark Angels from the box and he’s trading me his Chaos Space Marines from his box. It’s a pretty good deal, if you ask me. I’ll post about them when I get the first set built.

An Apothecary, a Chaplain, and a Land Raider Walk Into a Bar…

So my crazy month of August is finally over, and after travelling to Indianapolis and Chicago and running a 40k tourney all in about three weeks time, I’ve had some time off and played a game or two and now have some stuff to show off.

I’ve mainly been focusing on my Black Templar army as of late, as the Chaos Space Marine codex will probably be released sometime between October and the end of 2013 (hopefully) and I don’t want to build anything or paint anything, just to then find that the rules have changed and made this figure obsolete or requiring a big change to its weaponry or whatever. However, I suspect the Black Templars will be lucky to even get a new codex even in 2013, so I figure I’m safe to build, and soon start painting.

Land Raiders Gonna Land Raid

This is the first Land Raider I’ve ever built, and it’s a little bit of a handful, but not too bad. It’s actually a Land Raider Crusader (notice the Hurricane Bolter sponsons) and with proper clamping and big rubberbands, the construction isn’t too bad. Plus, I got to put all kinds of fun custom Black Templar bitz all over it, which I enjoy. I suspect I shan’t be building another one for this army (in the new edition of Warhammer 40,000, rules have changed to make vehicles a touch more  fragile, unlike the last edition, when vehicles were king) but I do have one for my Chaos Space Marine army. However, I’ll be waiting to build it, as I had mentioned.

From left to right: Doktor Pokesalot and Padre Plasma Pistol (the Triple-P)

These guys are mainly for a command squad I’m working on for my Marshall. The Apothecary is the standard build from the Command Squad box (although he does have a Black Templar shoulderpad, ‘natch) but the Chaplain is kind of a custom build for me. I used a Dark Angels robed body, a custom built crozius that I made from the Black Templar power axe, and a skull helmet and skull shoulderpad from MaxMini. Also, his left arm is magnetized, so he can swap between a plasma pistol (shown) and a bolt pistol, if points are an issue. I mostly like how he turned out, but now I’m trying to figure out how to paint him. However, I need to figure out how to paint the whole army, first. I should probably get moving on that, but I still have 15 terminators (five tactical and ten assault) and ten assault marines with jump packs to build, not to mention a few random hangers-on. Oh, and a Predator. And two and a half Landspeeder Typhoons. And two drop pods. And I should finish building the Storm Talon for my Space Marine ally detachment. And then I should build the 10 scout snipers and the Techmarine for that detachment. And then there’s the Grey Knight detachment.

I need more glue, is what I’m saying.

Gen Con Booty 2012

I’m back from Indianapolis and just want to touch base and mention what stuff I brought back with me, booty-wise. I remember thinking to myself on Thursday night, as I was drifting off to sleep in my hotel room, that it didn’t really seem like I’d be buying much this year. As usual, I was wrong.

This year’s haul

Starting in the upper left, there’s an Iron Kingdoms messenger bag from Battle Foam, then three starters from MERCS (ISS, USCR, and Texico) across the top. Below them, you’ll see some cool terrain / flying bases from Micro Arts Studio, some random terrain bits I found around the convention, and three embroidered patches (I’m always a sucker for embroidered patches) from Off World Designs. Next comes the new Dark Age Devastation book, and finally at the top in the upper right is a sweet MERCS bag, also made by Battle Foam, with more cool embroidered patches from the lads at MERCS Games.

Starting again on the left but in the middle this time, you’ll see some bags of Games Workshop bitz from the fine people at The War Store, and then a blister with some cool gas mask helmeted heads from Kromlech. Dead center of the booty pile is taken up with three different colors of “tuft grass” from Army Painter and five bottles of washes from Prism Paints, along with a cool gaming ruler, too. Still moving to the right, we enter the Games Workshop zone, including the new Psyker cards, the hard to find Aegis Defense Line, a squad of five Space Marine Assault Marines, and the big daddy: The Space Marine Storm Raven. All of these pieces were significantly discounted, between 20-25%, so I had to pick them up.

Along the bottom, we have the long-awaited Leviathans from Catalyst Game Labs. I’ve been waiting for that for nearly three years. The yellow t-shirt was free with my purchase of Artemis: The Spaceship Bridge Simulator game for the PC (it came on that cool flash drive sitting on the shirt and the game is awesome) and the other two were Cthulhu-related, so I had a hard time resisting them.

Overall, I had a good time again this year and got to touch base with people that I generally only see at Gen Con. I also did a ton of interviews for Beasts of War, and they should be hitting the website soon. As a matter of fact, the first one is already up and you could check it out, if you were so inclined.

Realm of Battle Board Finished and Gen Con

So, after nearly a year of not very much getting done, I finally finished and sealed my GW Realm of Battle terrain board this weekend. The weather was nicely non-humid, so I was confident that the Dullcote matte spray sealer I was going to coat the board with wouldn’t get all weird and ruin the whole project.

A four-by-six foot patch of desert wasteland to call my own

I mostly like how it turned out. There’s one panel of the six that seems to be slightly darker than the others (and it the above photo, it looks much more different from the others than it does in real life) but otherwise, it turned out well. Using the camouflage paint from Krylon worked great for several reasons: it was the right color for my desert theme, it sticks really, really well to the plastic, and the ultra-flat finish makes the board less slippery, which means that models don’t slide around on it.

A few of my Chaos Space Marines enjoying their new play area: “There’s so much room for activities!”

I finished it off by using two cans of Testors Dullcote matte spray. Do this outside, do it on a dry day, and expect that one of the little cans of this stuff will cover three of the six panels. I coated it pretty liberally, and now it’s just as flat as the Krylon paint was before, but also coated with a clear finish, which should protect it from the wear and tear of war in the 41st millennium. I’ll let you know how it goes.

In other news, I’m leaving for Gen Con in less than 48 hours. This will be my third year in a row doing interviews and videos for Beasts of War, so I’ll be a busy badger during the convention. I’ll try and post here during the convention, but I can’t promise anything. However, I’ll be live tweeting for Beats of War, so I’ll throw that info up here tomorrow as soon as I get it all figured out and such.

Black Templar Progress and My 100th Post

So it’s that time of year again when my blog posting slows down due to a combination of a super-busy work schedule immediately followed by being very busy at Gen Con. We’ll all just have to cope and try to soldier on.

In other news, this is also my 100th post. That would almost be impressive to some degree, except that I started this blog over three years ago, which puts my average of posts per week just a touch north of one and a half, which I don’t feel is too impressive. I should try to do better, but at least today creates a nice round milestone.

So what have I been doing besides working and not posting on my blog? Building Black Templars, that’s what.

The Templar army is slowly mustering for war and painting

There’s the first of three Razorback / Rhinos I have (however, vehicles are now much less useful in 6th edition, so who knows when the other two will get built), two dreadnoughts, five tactical Terminators, an Emperor’s Champion and a smattering of standard Crusaders, both of the close-combat and “shooty” varieties. I’ve been using Black Templar shoulderpads and other bitz nearly exclusively on these models, and even some special Forge World Black Templar bitz have found their way into the mix. When I add in a few proxy figures (mainly from my Chaos army) to act as a few last figures I need, I can field a 1500-point Black Templar army, so that’s what I’ve been doing for my last few games. I’ll have another game tonight and another on Saturday, so the Templars will be getting a workout.

I’ll probably keep building for awhile longer and then try to figure out the paint scheme I’m going to use for these figures. It’s obviously black armor with white shoulderpads, but it’s actually so much more than that, and it’s best to have your painting “recipe” figured out earlier versus later. More on that when I get to that point, I guarantee.

Lastly: Anyone going to Gen Con? Maybe I’ll see you there.

Versus the Tau Empire

I played against Josh and his Tau down in the Nerd Bunker. Tau was my very first army when I first started playing Warhammer 40k. I built and painted a bunch of them (mainly Firewarriors and Kroot) and then discovered that though they might build and paint pretty quickly, I wanted more modeling opportunities and general bitz and customization. This caused me to switch over to Chaos Space Marines (which put spikes and skulls on everything) and I haven’t really looked back. However, I still remember much of the Tau codex, so I may have been more familiar with this opposing force than any other that I’ve fought in the Nerd Bunker.

At this point, I don’t remember what the mission or the deployment was. As it turns out, this game was played back in April (just after Adepticon) and my notes are limited and I only seem to have three photos. I apologize in advance for a bit of a light batrep.

I won first turn. I moved up my troops that were on the table (I had reserved my Daemon Prince, Uncle Tickles, my three Stupid Terminators, and my three Obliterators because I didn’t want them to start out on the table due to his superior shooting) and tried firing my Vindicators, which were out of range, as usual. I just didn’t get much done. Josh, on the other hand, wrecked one of my Vindicators by using his Markerlights (kind of like laser targeting) and used his big Hammerhead tank to wreck the other one. Then he wrecked the Rhino full of Berzerkers with missile pods. For those of you scoring at home: I didn’t even hit stuff on my first turn, and the Tau wrecked two of my tanks and one of my personnel carriers on the first turn. It was looking grim on the first turn, which is always good.

Does this die look cocked to you?

On the second turn, my Daemon Prince and Stupid Terminators Deepstruck in to Josh’s back lines. Unfortunately, they didn’t do much once they got there. The Daemon Prince only put a wound on a single Tau Battlesuit and the Stupid Terminators dropped in front of Josh’s Broadsides (fancy battlesuits with twin-linked rail guns) and all three tried to fire their one-shot combi-meltas into them, hopefully taking them out. Of course, the Stupid Terminators completely flubbed this attack, wasting their combi-meltas and not doing anything but waiting to die in Josh’s turn, which is exactly what they did. Luckily, my Chaos Dreadnought (Zoidberg) hit one of Josh’s Hammerhead tanks and caused it to become Shaken, so it couldn’t fire for a turn. Unluckily, Josh’s Firewarriors unloaded a ton of fire (probably why they call them Firewarriors) into the Daemon Prince and he couldn’t make saves to save his life (literally) and he died. Josh killed some of my regular Chaos Space Marine troopers with some random fire and then turn two finally ended.

My Daemon Prince about to take a whole bunch of Tau gunfire to the face

In turn three, my Obliterators and Uncle Tickles (my Chaos Lord in the Terminator armor, the dual Lightning Claws and the winning personality) finally showed up to the party, and tried to get to work. While they were strolling onto the board, my CSM troops wasted some shots on Josh’s Broadsides and again did nothing. He was masterful at making 4+ cover saves on this day. Luckily for me, his luck didn’t hold out forever, and the Obliterators (with their long-range weaponry) finally popped one of his regular Battlesuits, and caused the other one to break and run off the board. I finally had a killpoint! However, Josh had five, and was about to get more. On Josh’s turn, Uncle Tickles died in a hail off gunfire from a bunch of Battlesuits and some of the Firewarriors. The evil Broadsides shot up a few more of my CSM troops, but they didn’t break. Josh’s Kroot also tried to shoot up the CSM guys, but they lived through it. Lastly, the non-Shaken Hammerhead aimed his big, scary railgun at poor old Zoidberg, but he luckily missed.

On my turn 4, my Plague Marines were able to Immobilize one of Josh’s Devilfish transports with their plasmaguns. Zoidberg shot back at the Hammerhead that fired at him last turn, and destroyed the railgun on it, effectively neutering it. The Obliterators all flubbed their shots at the Hammerhead and were awarded no points. The Chaos Space Marine troops completely screwed up their assault against the Kroot and at the end, the last figure in the unit (the Aspiring Champion) decided to give up his aspirations of being a Champion and run away like a little girl. Luckily, I did get a bit of work done in this turn: my mob of Khorne Berzerkers brutally charged a pair of Tau Gun Drones and the poor drones couldn’t make their saves against 25 wounds and they died. Sure, it was overkill, but at this point I had to take what I could get.

So many Wrecked vehicles

On Josh’s turn four, his Kroot laughed at my cowardly “Aspiring” Champion as he aspired to run off the board and shot at him as he ran, but they didn’t kill him. Josh’s remaining Battlesuits ganged up on my beloved Obliterators and killed one, leaving two. His Hammerhead and this other Devilfish killed off half of my unit of Berzerkers, who were still high off of their triumph over the two measly Gun Drones. Things were winding down.

Here’s all I have written down in my notes for my turn five: “Nothing. No shots landed.” So things weren’t looking good for me. On Josh’s turn five, his Battlesuit Command Squad killed off my last two Obliterators, leaving me with very little left.

Either we rolled to end the game at the end of turn five or we just called it, I’m not sure anymore and my notes became nothing but swear-words and something about “commie fish-cows” or something. Some people like to say that the Tau are an underpowered army and that is frequently true in close combat. However, their guns are some of the best in the game, as I rediscovered in this particular battle.

Proper Photos of My First Chaos Space Marine Squad

I took these photos of my finished Chaos Space Marines quite some time ago, but they’ve been sitting on my hard drive, unedited, ever since. I’m not sure what took me so long, but it’s probably one of those “out of sight, out of mind” issues. The photos were in a folder and I nearly forgot about them.

The big class photo

As you can see, I went with a Black Legion paint scheme. I worked hard to make the black not too black, yet also not grey. I also wanted the black to be a “warm” black, instead of a “cool” black. A quick rundown of my process: I prime them black, then dust them from above with a layer of medium grey. This builds in some highlights and shadows. Then I drybrush Codex Grey on the upper bits to add even more highlights.

Three Chaos dudes with bolters

I then put a GW Devlan Mud wash over the whole model to darken up the armor, and it also adds a “warmish” cast to the dark areas. This warmer cast mixes quite well with the gold trim and the bone-colored horns and whatnot. The trim on the legs is mainly all GW Bolt Gun Metal, which is a dark silver metallic.

Two “special” troopers (plasma and melta) and a regular one in the middle

The metallics are all washed with either Devlan Mud (mainly for the gold) or Badab Black (for the silver trim on the legs and the silver on the weapons) and then highlighted with the same color again after the wash dries. I’m still a pretty slow painter, so it takes me a long time, but I’m pretty happy with the results.

Three more “regulars”… a bit boring

I finish up with the same basing technique that I’ve used all throughout this army project. It ends up being a bit of a “cooler” grey ash effect with some jagged rocks thrown in for good measure. These guys have served me well since September 2011, when I actually got them finished in time for a Combat Patrol tournament. It was mainly my own forgetfulness that has kept these finished photos off of the blog until now. Unfortunately, I’m in a bit of a holding pattern on painting my Chaos Space Marine army right now, because the new edition of Warhammer 40,000 will be coming out in early July, and a new codex book for my army should be coming pretty soon after that. The issue is that I don’t know if they’re going to disband any of the units I currently use or add crazy-useful new ones or what. Therefore, I pretty much wait. And play games. And build more terrain.


atom smashing

A gaming blog talking about miniatures games, miniatures painting and collecting, game design and other nerdly delights.


The Statistics – 2013

Minis games played:
• WH40k (1850 pts):
   BT/GK vs Kevin (Eldar/DE) LOST
• WH40k (1500 pts):
   BT vs Jason (D.E.) LOST
• WH40k (1500 pts):
   BT vs Kevin (S.W.) LOST
Minis finished:
 none yet
Terrain finished:
 none yet
Cons attended:
 Fire & Ice
updated 28FEB2013

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