Archive for the 'Playing' Category

More Building Progress and the Apocalypse

Due to the holidays and work and a few other things, I’ve been a bit slow on my posts here. But I have been working on the hobby and trying new things, so I got that going for me, which is nice.

I’ve been building new stuff for my Chaos Space Marine army. Although there are many actual models released for the line (including some new units released in the new book) there are anyways still units in the book that there are no actual models for. Case in point: the Nurgle Chaos Lord on Bike with Lightning Claw and Power Axe. Try and find a model for it on the website; it’s not there. I’ve looked. So I’m making my own.

Greasy Rider

Greasy Rider

So he sits on a Chaos Bike (‘natch) and his torso/head combination is a Forge World Death Guard piece. His lightning claw is from the new Chaos Space Marine Raptor/Warp Talon kit (the first time there have ever been Chaos lightning claws for sale) and his power axe is actually from a Beastman kit in the Warhammer Fantasy line. I made sure to magnetize the two arms so they could be swapped in with other arms when needed. I added some Green Stuff and modeled it to look Nurgle-y, which was fun. He needs a little more work (with some Liquid Green Stuff and maybe a trophy or some spikes, and then some basing) and then he’ll be ready for priming and paint.

And even though there are plenty of models for new units in the codex, sometimes I just don’t like those models and end up building my own. In this case, it’s the new Dark Apostle. He’s like an evil chaplain, and the new model is cool, but he’s made in Games Workshop’s Finecast resin instead of their excellent injection-molded plastic. He had a lot of small pieces and fine parts, and models like that in Finecast always make me nervous. As I’ve said in the past, if he was a Nurgle unit, I’d be fine with using Finecast, as bubbles and imperfections are part of the look, but in other units I’m leery. So again, I made my own.

Dark Apostle Gonna Hate

Dark Apostle Gonna Hate

The robed legs are from the Dark Angels upgrade sprue, the torso is from the Possessed troops, the head is from the Berzerkers kit, the staff is the icon holder’s pole from the regular CSM troop sprues with the standard Chaos icon on top, and the scrolls and books are mainly all from the Grey Knights. I’m going to paint the scrolls and books to look like they were holy Imperial texts and then I will blaspheme them with Chaos icons and such. I’m going to try to put extra effort into this figure when it comes time to paint, and may even attempt a bit of freehand. We’ll see how it goes, but I’m pretty happy with the modeling so far.

Lastly, I played in my first Apocalypse game at Fire For Effect Games a few weeks ago. I brought about 2200 points of Chaos Space Marines and we had me and five other players on the “bad guys” side. We were up against six players on the Imperial side, including a pretty cool Titan model made out of paper.

So many models, and you can kinda see the Titan off in the distance

So many models, and you can kinda see the Titan off in the distance

It was cool to see, but it was a little too much for me. I seem to like smaller games and will probably stick to 1 vs. 1 or maybe 2 vs. 2 in the future. That being said, we did win, however. Suck it, Corpse God!

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Versus the Tau Empire

I played against Josh and his Tau down in the Nerd Bunker. Tau was my very first army when I first started playing Warhammer 40k. I built and painted a bunch of them (mainly Firewarriors and Kroot) and then discovered that though they might build and paint pretty quickly, I wanted more modeling opportunities and general bitz and customization. This caused me to switch over to Chaos Space Marines (which put spikes and skulls on everything) and I haven’t really looked back. However, I still remember much of the Tau codex, so I may have been more familiar with this opposing force than any other that I’ve fought in the Nerd Bunker.

At this point, I don’t remember what the mission or the deployment was. As it turns out, this game was played back in April (just after Adepticon) and my notes are limited and I only seem to have three photos. I apologize in advance for a bit of a light batrep.

I won first turn. I moved up my troops that were on the table (I had reserved my Daemon Prince, Uncle Tickles, my three Stupid Terminators, and my three Obliterators because I didn’t want them to start out on the table due to his superior shooting) and tried firing my Vindicators, which were out of range, as usual. I just didn’t get much done. Josh, on the other hand, wrecked one of my Vindicators by using his Markerlights (kind of like laser targeting) and used his big Hammerhead tank to wreck the other one. Then he wrecked the Rhino full of Berzerkers with missile pods. For those of you scoring at home: I didn’t even hit stuff on my first turn, and the Tau wrecked two of my tanks and one of my personnel carriers on the first turn. It was looking grim on the first turn, which is always good.

Does this die look cocked to you?

On the second turn, my Daemon Prince and Stupid Terminators Deepstruck in to Josh’s back lines. Unfortunately, they didn’t do much once they got there. The Daemon Prince only put a wound on a single Tau Battlesuit and the Stupid Terminators dropped in front of Josh’s Broadsides (fancy battlesuits with twin-linked rail guns) and all three tried to fire their one-shot combi-meltas into them, hopefully taking them out. Of course, the Stupid Terminators completely flubbed this attack, wasting their combi-meltas and not doing anything but waiting to die in Josh’s turn, which is exactly what they did. Luckily, my Chaos Dreadnought (Zoidberg) hit one of Josh’s Hammerhead tanks and caused it to become Shaken, so it couldn’t fire for a turn. Unluckily, Josh’s Firewarriors unloaded a ton of fire (probably why they call them Firewarriors) into the Daemon Prince and he couldn’t make saves to save his life (literally) and he died. Josh killed some of my regular Chaos Space Marine troopers with some random fire and then turn two finally ended.

My Daemon Prince about to take a whole bunch of Tau gunfire to the face

In turn three, my Obliterators and Uncle Tickles (my Chaos Lord in the Terminator armor, the dual Lightning Claws and the winning personality) finally showed up to the party, and tried to get to work. While they were strolling onto the board, my CSM troops wasted some shots on Josh’s Broadsides and again did nothing. He was masterful at making 4+ cover saves on this day. Luckily for me, his luck didn’t hold out forever, and the Obliterators (with their long-range weaponry) finally popped one of his regular Battlesuits, and caused the other one to break and run off the board. I finally had a killpoint! However, Josh had five, and was about to get more. On Josh’s turn, Uncle Tickles died in a hail off gunfire from a bunch of Battlesuits and some of the Firewarriors. The evil Broadsides shot up a few more of my CSM troops, but they didn’t break. Josh’s Kroot also tried to shoot up the CSM guys, but they lived through it. Lastly, the non-Shaken Hammerhead aimed his big, scary railgun at poor old Zoidberg, but he luckily missed.

On my turn 4, my Plague Marines were able to Immobilize one of Josh’s Devilfish transports with their plasmaguns. Zoidberg shot back at the Hammerhead that fired at him last turn, and destroyed the railgun on it, effectively neutering it. The Obliterators all flubbed their shots at the Hammerhead and were awarded no points. The Chaos Space Marine troops completely screwed up their assault against the Kroot and at the end, the last figure in the unit (the Aspiring Champion) decided to give up his aspirations of being a Champion and run away like a little girl. Luckily, I did get a bit of work done in this turn: my mob of Khorne Berzerkers brutally charged a pair of Tau Gun Drones and the poor drones couldn’t make their saves against 25 wounds and they died. Sure, it was overkill, but at this point I had to take what I could get.

So many Wrecked vehicles

On Josh’s turn four, his Kroot laughed at my cowardly “Aspiring” Champion as he aspired to run off the board and shot at him as he ran, but they didn’t kill him. Josh’s remaining Battlesuits ganged up on my beloved Obliterators and killed one, leaving two. His Hammerhead and this other Devilfish killed off half of my unit of Berzerkers, who were still high off of their triumph over the two measly Gun Drones. Things were winding down.

Here’s all I have written down in my notes for my turn five: “Nothing. No shots landed.” So things weren’t looking good for me. On Josh’s turn five, his Battlesuit Command Squad killed off my last two Obliterators, leaving me with very little left.

Either we rolled to end the game at the end of turn five or we just called it, I’m not sure anymore and my notes became nothing but swear-words and something about “commie fish-cows” or something. Some people like to say that the Tau are an underpowered army and that is frequently true in close combat. However, their guns are some of the best in the game, as I rediscovered in this particular battle.

Versus Blood Angels

Ben and I got together a while back and played a 1750-point game in the Nerd Bunker. He brought his Blood Angels (very nicely painted, by the way) and I brought my Chaos Space Marines as usual. We rolled up the mission type (three objectives) and the deployment (Spearhead) and got started. I only have vague notes on this game (I’ve started taking much better notes since this battle) so my recollection is going to be flawed at best. Hopefully you’ll be able to get something out of it other than just the pictures and my rapier wit. Frankly, I learned a lot during this game.

He reserved everything, which is something that I never think to do, I guess. I only reserved a few things (my stupid Terminators and the good ol’ Deamon Prince who really needs a name) and deployed my guys in the corner and started moving them towards the middle objective, as I already had my trusty Plague Marines dug in and holding the objective in my corner.

Berzerkers love to go for drives, like dogs

Early on, my stupid Terminators came in from reserve via Deepstrike, and as usual, they scattered badly and I had to roll on the Deepstrike Mishap chart. This time, they only landed in error, which meant that Ben got to put them wherever he wanted instead of where I wanted. He put them all the way in the back of my deployment area as far away from the action as possible, thinking he was very clever.

His stuff started coming in from reserves and rolling in from his deployment area. His Baal Predator was outflanking, and due to the random roll it came in way down by my side of the board and very, very near my stupid Terminators’ threat range. Ha! They did get to shoot it up, but it never did explode or even wreck during the entire game. Again, the stupid Terminators failed me for the last time. Until the next time.

Things got weird and ugly over here for awhile

The Predator did end up either taking out my Vindicator on that side or helping to take it out. Either way, wrecked Vindicator. I’m not having too much luck with those things, either. Sometimes I get them to do a little bit of damage, and then they die. Other times, I get them to do no damage, and then they die.

You do NOT want Dante and his friends near your back end, if you know what I mean

Soon, Ben’s Dante & Friends squad deepstruck in (I believe they get to come in wherever they want on the board with no scatter) and went to work on my second Vindicator from behind. He also brought in his Stormraven from reserves, and it dumped off his Death Company and his “Cheater Dreadnought” which has a real name, but everyone I know (both offline and online) usually refers to it as a Cheater Dreadnought. Therefore, I have no idea what it’s really called. Do a Google search if you want. These things all got dropped off near the center objective, which I was hoping to take with my Berzerkers and good old Uncle Tickles.

Uncle Tickles says, “Is that Stormraven coming this way? My goodness, look at the time – I must be going!”

At some point my Obliterators finally immobilized Ben’s Predator and destroyed all its weapons, so it just sat there sadly the rest of the game and sulked. The Stormraven gunned down most of my Berzerkers that were trying to hold the center objective, so the remaining few and Uncle Tickles decided it would be better to run straight into combat with Ben’s Death Company unit than to sit through another volley of the Stormraven’s withering fire (because you can’t fire at a unit that’s in hand-to-hand combat with one of your other units; therefore the Berzerkers would be “safe”), so headlong into combat they went. The Berzerkers didn’t make it, but Uncle Tickles cleaned up the mess and eventually wiped out the Death Company unit himself after several turns.

Ben helpfully points to the Cheater Dreadnought in this photo

Ben’s Cheater Dreadnought, after completely chewing through an entire squad of Chaos Space Marines in one turn without even a thought, was thwarted from causing any more problems for me at the center objective quite simply: I parked an empty Rhino in a spot where he’d either have to spend at least one turn trying to destroy it or take the long way around just to get where he wanted to go, and since it was later in the game, the Cheater was kinda nullified. This just taught me again the importance of using your terrain and looking at certain units as mobile cover, bubblewrap or even as simple speedbumps. An empty Rhino with no guns on it can still be useful.

At some point, after destroying my second Vindicator, Dante and Friends got into a slapfight with my Chaos Dreadnought, Zoidberg. Dante couldn’t seem to do enough hand-to-hand damage to take out Zoidberg, and Zoidberg didn’t have a standard dreadnought close-combat weapon to crush foes with (since he’s all about the long range with the twin-linked lascannon and the missile launcher) so it was a stalemate for quite some time. Finally, Dante prevailed and destroyed Zoidberg, and then Ben realized something: Dante has Hit and Run, which would have allowed him to break from combat at any time and fry Zoidberg from a distance. This just reinforces the idea that you really need to know your army list.

You’d think, with hands that big, that my Daemon Prince would win ANY slapfight

Towards the end, Ben tried sending Dante (fresh off of his slapfight with Zoidberg) up towards the center objective and finally, my Daemon Prince (who had been doing nearly nothing this whole game due to a bad deepstrike landing and my dumbness) got into the game and started a fight with Dante, again annoying him and making him late for an appointment. Since Ben didn’t figure he’d be taking the center objective with Dante, he thought his best bet at this time was to try to get my Plague Marines off of my objective, since his snipers held his objective and I had nothing in that neighborhood to give them any trouble. This would allow him to win 1-0, if successful. To try to clear the pesky Plague Marines off of holding my objective, he brought in his Stormraven and did an alpha-strike on my unit of sticky troopers, firing everything he had all at once. After the smoke cleared, I think he had killed one of eight. Maybe two. They are very resilient, I’ll admit, but it would have been a very different outcome if any of the four BloodStrike missiles he fired would have actually hit their targets. Luck seemed to be on my side at the very end of the game and we scored it as a draw, one objective to one.

As I said, I learned a lot and had a good time. I see more and more why it’s not only a good idea to read your own codex, but keep yourself up to date on the other codex rules as well. The Cheater Dreadnought is still pretty damn gross, and your best bet is to try and block it in with vehicles and see if you can shoot it to death. And lastly, I learned that I have to paint my damn Vindicators if I want them to actually start working.

Versus Imperial Guard

I’ve been pretty busy the last few weeks, both at work and in my hobbies. Luckily, I’ve gotten some games in, but I’m afraid my blogging has suffered a bit. Hopefully I can try to fix that to some degree here.

A few Saturdays ago, my friend Karl came over and brought a “fluffy” 1750-point Imperial Guard list with him, filled with special characters. I have a terrible memory and didn’t take any decent notes, so I can assure you that this will not be a proper batrep (battle report). However, I did take photos, so I can try to use them to give you some vague idea of how the game went.

Zoidberg, my Plague Marines, and a Rhino full of Chaos Space Marines: mostly ready for things

It was a two-objective game (one in each deployment zone) and the deployment type was standard (12-inches out from the long edges of the 4×6-foot table), I believe. We both set up our figures and left some stuff in reserve. I left my Daemon Prince and my trio of Chaos Terminators in reserve (as usual) and Karl left most of his stuff in reserve, only starting with a Leman Russ, a Chimera and a Manticore on the table to start. This made me a bit nervous because I knew that he was still going to be bringing a lot of figures into the game at some point, but I wasn’t sure from where, so I had to be careful. I moved up pretty cautiously (except for my Oblilerators, which I wanted to get into cover ASAP and use as a long range firing platform) and the game progressed.

Then, the Imperial Guard started coming in from reserve.

My Obliterators can only hide in a building for so long before the jig is up

The Imperial Guard have all kinds of airplanes and whatnot, besides all of the tanks. Valkyries and Vendettas and stuff like that. The can come on, hover around like a helicopter, drop guys off, shoot the place up and generally cause me problems. Karl had two of them, but the first one came in pretty early (Turn 2 or 3) and dropped off some troopers to deal with my Obliterators. Obliterators are pretty awesome in a long range fight, but they’re not great in a hand-to-hand fight, unfortunately. It looked as if it might be a big mess over on that side of the board.

“Hey guys! Are you having a party over there on that big rock? Is it fun? Guys?”

My Daemon Prince dropped in on Karl’s side of the board and was going to try to destroy Karl’s big Manticore missile launcher platform, but he was soon presented with some new targets: a squad of five Imperial Guard with melta guns and a big squad of 20 troopers with a wide assortment of weapons, and they were all Outflanking on the opposite side of the board from the fight between the Valkyrie and my Obliterators. Seeing this threat caused me to forget the Manticore and start going after some of the squishier targets with the dangerous guns. The squad of five guys with meltas fell really quickly to my Daemon Prince, but then the DP was left standing alone on the battlefield with 20 troopers (and their weapons) standing on a rock, all focused in on him. Needless to say, he didn’t survive another round and died in a hail of gunfire, but at least he did something.

The Imperial Guard Valkyrie: a flying piñata filled with jerks

Back on the other side of the board, the Valkyrie has been shot down and the troopers who had disembarked before the crash were heading towards the Obliterators. Uncle Tickles was coming to try and help out, but he was a bit far away and it was going to take him some time. Unfortunately, it was sometime around now when Karl’s ace in the hole, Guardsman Marbo came in from reserves. He can come in anywhere on the board and when he arrives, he can lob a suitcase full of explosives at a target and frequently kills a whole bunch of guys all at once, and he was targeting the Obliterators. However, this time he threw the suitcase wide and didn’t kill anybody. Since he really only has the one suitcase (I assume they’re heavy) he really couldn’t do much after that, and died in a hail of gunfire shortly thereafter.

A lone Chaos terminator left behind to try to destroy a Leman Russ; the alternate title for this image is “Not Able to Do Shit”

The rest of the fight is mostly a blur, to be honest. I know I brought in my Chaos terminators via Deep Strike and they landed pretty close to where I wanted them (which was near Karl’s big Leman Russ tank) but then they failed to do their job (which was to destroy Karl’s big Leman Russ tank) as usual. At some point, Karl realized that he didn’t have any actual troops on his objective. Luckily, he had an extra airplane flying around and moved it over to pick up a group of scoring troops that weren’t doing too much where they were. They hopped in the airplane and headed towards Karl’s home objective. I really wanted to shoot Karl’s airplane down so his troops couldn’t get to his objective by the end of the game (thereby giving me the win) but Dreadnought Zoidberg got destroyed so I had no chance to stop Karl’s airplane.

My guys, doing what they’re good at: holding their objective so we can get a draw

The game ended up as a draw, as Karl’s jet-setters made it to his objective by the end of the game, and my Plague Marines had held my objective all game long (as they do) so neither of us had the advantage. Frankly, I’ll take a draw over a loss any day, so it was fine by me. I had a good time and got to go up against an army I don’t get to play against too frequently, and Karl got to use an army list that he doesn’t usually run (with all of the outflanking) too frequently, and we both got to hang out together and game, so the day overall was a win for us both, I suspect.

Hopefully, next time I play against Karl I’ll take better notes so my dear readers can get a little more ‘play-by-play’ action. We shall see.

Versus the Crimson Wolves (or Space Fists)

A few Thursdays ago I played another 1750-point game of Warhammer 40,000 in the Nerd Bunker. It was against John, whom I’ve played many times before, but always in lower point Combat Patrol games. This time, we were playing a much bigger game and I still had my previous 1750-point list (with Uncle Tickles et al.) and John was using his Crimson Fists figures, running under the Space Wolves codex, as in our past battles. I still haven’t completely decided whether I prefer to call his force the Crimson Wolves or the Space Fists, but I think I’m leaning toward the latter. Either way, John needed to proxy some of the figures and vehicles for the list he was trying out, so if you see some figures in the photos that don’t look right, don’t worry about it. And, if you see some soda cans on the table, those are drop pods. Don’t worry about those either.

Those Coke Zero cans represent drop pods, and these forces in my backfield represent a definite problem for me

So the mission was Capture and Control (the mission with the two objectives, one in each deployment zone) and the deployment was Spearhead (from diagonal table quarters) and the beginning was pretty low-impact. One of my Vindicators shelled some of his missile-wielding Long Fang units hiding in a building (and they all passed their cover saves) and he rained some missiles down on some of my vehicles with very little effect. But the forces that deployed from his first turn drop pods were going to be a pretty big problem for me. Luckily, I had good old Uncle Tickles and my daemon prince on my side.

"Listen guys... do you hear something? It sounds like something about to die in a hail of missiles."

However, in actuality, both of my HQ units did so little before dying that it was sad. Uncle Tickles got into a fight with Logan Grimnar (big boss-man of the Space Wolves) and could have snuffed him, but I didn’t roll high enough and he only caused a wound or two before succumbing to Logan’s dual power fist auto kill gauntlets which also shoot, I believe. And the daemon prince (who still doesn’t have a name) deepstruck into John’s backfield (as his drop pods had done into mine) and got shot to hell by all of John’s missile launchers from his dreaded Long Fang units.

A Rhino full of Chaos Space Marines shows up to reinforce the Plague Marines protecting my objective

So then, it was up to the infantry to hopefully hold on to my objective and save the day. I still had a working Vindicator that was slowly advancing on one of the hideouts in John’s deployment zone that was full of missile-launching Long Fangs (and also held his objective, which I didn’t technically realize until later) and it was drawing a lot of missile fire, but it just kept a-movin’. I also had a group of three Terminators that ended up not doing anything super helpful, and I still had two (out of three) Obiliterators that had been hiding in a crater for the entire game and just trying to lay down long range fire and make John think twice about advancing any of his vehicles.

"Hey, where'd our vehicle go? And why are we standing in this crater?"

Eventually, things started to accelerate. The Chaos Space Marines who had been in a Rhino during the entire game found themselves standing in a crater, confused and missing a few of their comrades after their Rhino finally had enough with the missiles and blown the hell up. Luckily, they were close enough to the Plague Marines and the objective that they were able to provide back up for their pestilent friends and keep the objective safe. I was losing troops as John’s Space Fists kept marching forward, but then he had a revelation: I had scoring troops on my objective, but he was using all of his scoring troops to menace my scoring troops, which meant he didn’t have his objective properly held, as far as the rules were concerned. If the game ended on Turn 5 (which it could, since the number of turns in the game is random between 5-7) there was a good chance I would win. This caused him to move some of his troops back on a forced march to his objective.

MVP of the game, in my opinion

At the same time, I realized that one of my trusty Vindicators (which had been shrugging off missile fire all game but doing very little else other than moving forward) was going to soon be in range of contesting John’s objective. The Vindi couldn’t take the objective, but it could cause John’s troops to be unable to score their objective (if they got there in time) and it could try to shell them as they headed toward said objective. John realized this as well, and more and more missiles rained on the lone Vindicator, but it just kept coming.

Luckily for me, at the end of Turn 5, John rolled a 1 to determine that the game ended then, and I won 1-0. If it had gone on to Turn 6, I doubt that I would have been able to hold on, but it still might have been a draw. If the game had gone on all the way to Turn 7, I’m fairly sure I would have lost. It was a lot of fun, and I think that if John had left a scoring unit on his objective from the start (as I usually do… sometimes to my detriment) then the best I could have done would be a draw. The mixture of the toughness of the Space Wolves codex, the age of the Chaos Space Marine codex, and the experience difference between John and myself (he’s been playing a long time) would have made it pretty difficult for me to win in a stand up fight. But we both had fun, and we’re both planning to get together and play another 1750-point game soon.

Versus the Dark Eldar

This past Thursday night, I got to play another big (well, big to me) 1750-point game of Warhammer 40,000 in the Nerd Bunker. This time it was against Jason and his evil (and proud of it) Dark Eldar. I’ve played a bit against Sam’s Dark Eldar in the past, but always at lower point values. My games against Sam have always been Combat Patrol games in the 400- to 500-point range, and I’ve always lost (although in our last game, I only just barely lost) so I was interested in seeing what was going to happen in this game.

So many flying purple pirate ships

First of all, Jason started putting his flying purple pirate ships on the table. Then he put more on the table. Then more. Eventually his Battle Foam of Holding finally ran out of Ravagers, Revengers, Reapers, Rammers, and all the other ones and the table was then covered in a surprising number of Dark Eldar “vehicles” and they all had vicious-looking spikes on the front, which I know (through limited experience) to not be spikes at all, but actually guns, designed for destroying vehicles. They were good at doing their job of making me nervous.

Uncle Tickles gets left behind because he's too 'husky' to get into a Rhino

I started spreading my guys out and moving up my Rhinos filled with Khorne Bezerkers and Chaos Space Marines, all itching for battle. I hoped. Since Uncle Tickles is in terminator armor, he was too fat to fit into a Rhino (allegedly) so he had to walk. Also walking instead of riding were a group of Plague Marines who seemed to be of particular interest to the Dark Eldar, as they dispatched a surprising amount of forces to deal with my band of scabby soldiers.

Probable impending doom

Mandrakes and Wytches and several flying purple pirate ships headed quickly toward my group of Plague Marines because Jason utilized a strategy and a maneuver that I had learned about on some podcast I had been listening to but had completely forgotten about. This put my Plague Marines into a bit of a pincer and they were in trouble. Luckily, Uncle Tickles was retasked to come help them, but since the battle dynamic had changed drastically, it took him a bit longer than was strictly helpful.

The Wytches aren't scared of Uncle Tickles

Tickles got there just in time to see the Plague Marines finally die in a hail of Razor-whips and other weird-ass Dark Eldar stuff. I hoped that Uncle Tickles would be able to get in there and do a bit of the old slice and dice, but then I remembered (too late) that pretty much that even the worst Dark Eldar forces usually have a higher initiative that the best power armored troops (be they regular Space Marines or Chaos Space Marines) so they all got to strike first, killing the poor Uncle in hand to hand before he even got to do anything. For being a bunch of old blue-hairs, they’re pretty spry.

That’s kind of the thing I learned about the Dark Eldar: they’re all about the offence. They’re excellent in hand to hand combat, as long as they go first (which, to be fair, they usually do) and their little pirate ships can do a lot of shooting and really mess you up. In one single shot, one of Jason’s purple boats fired a single gun (that actually looks like a spike, but whatever) and killed three of my Obliterators (75 points x 3) before they really got to do anything. If you can hit them, they tend to crumble, but you have to try to live long enough to be able to hit them. For me, that was the hard part.

"Hey guys, our ride's gone... maybe we should spread out."

The hard part for Jason in this particular game (and the only reason that I only lost by a score of 6-5) was actually destroying my vehicles. Make no mistake: he messed all of them up. Every single one of them. Both of my Vindicators were immobilized with weapons destroyed. My Dreadnought was in the same boat. But try as he might, shot after shot, he couldn’t get the ‘Wrecked’ or ‘Destroyed – Explodes’ result he wanted on the Vehicle Damage Results chart that would have given him the extra kill points to really make the game a blow-out victory. He did destroy one Rhino and a few of the Berzerkers died in the resulting explosion, but I think that was the only vehicle of mine that he destroyed in the whole game.

In the end, it was a fun time and I look forward to playing him again. My tactics could use some work, and my list needs a bit more tweaking. I need to add some more vehicle killers into my army, in my opinion. But this is why I play: to learn more and to get better and to have fun. And, I’m playing another 1750-point game in a few days, so I’ll probably have another story for you after that.

More Battles in the Nerd Bunker

A few Sundays ago I had some lads over to the Nerd Bunker for another day of battle. It had been a few months since the last time, and we were all looking forward to a little carnage. Josh, Karl, Ben, Kevin and Tom all showed up at one point or another and brought some armies and we let slip the dogs of war. Or whatever.

Krazy Karl's Used Tank Super Store

Ben and 1000 points of his newly-painted Necrons and Josh and 1000 points of his somewhat painted Tau teamed up on the big table to go up against Karl and 2000 points of his Imperial Guard and their parking lot full of tanks. I’m not going to give you a batrep here (as I was playing other games myself; you can find out more over on Ben’s blog) but let it be known that the battle raged on for a good long time, with losses on each side (some of Karl’s losses were self-inflicted, because that’s how the scatter die crumbles) but in the end, Karl’s Imperial Guard could not stop the onslaught of the fish-faced alien bastards and the robotic undead, and the game was called.

The 3-way heats up

While that fight went on, my Chaos Space Marines went up against Kevin’s Eldar force. We were playing a 400-point Combat Patrol mission, and Kevin wasn’t running his usual super-brutal Eldar War Walker list, he was running two Wave Serpents with five Dire Avengers (I think) in each. He dispatched my army pretty quickly.

Wave Serpent meets proto-Rhino

Then I brought out my newly built (but as yet unpainted) Black Templar force and used some partially built Chaos Rhinos as proxies for my Black Templar Razorback and Rhino. I had a squad of nine close-combat Crusaders (one with a power fist) in a Rhino and a five-man tactical Crusader squad with a lascannon, a plasma gun, and three bolters in a Razorback with twin-linked lascannons (also known as a ‘Laserback’).

This game went far better for me.

I’ll be totally upfront with you: I had some really lucky dice rolls. There was one standout that strikes my memory, and that was the roll that basically destroyed half of Kevin’s army. Pro-tip: if you’re going to ram another player’s vehicle with yours, you should consider deploying the troops inside your vehicle before ramming commences.

At the end of that game, Kevin’s Wave Serpents were dead, most of his Dire Avengers had died, and the few that remained were retreating off the board. This went really well for me, and made me feel better about my Black Templars, since this was the first game they had won so far. After the game with Kevin, I then played Tom and his Lamentors (he was running them under the normal ‘vanilla’ Space Marine codex) and my Black Templars stepped up again and made me feel even better about them by winning again.

Over all, it was a fun day and it just proved to me that I need to continue building my new Black Templar force and keep playing them (and my Chaos Space Marines) in more games. I should be playing my first big game (1750 points) with my Chaos Space Marines next week. We’ll see how it goes, and I’ll let you know.


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A gaming blog talking about miniatures games, miniatures painting and collecting, game design and other nerdly delights.


The Statistics – 2013

Minis games played:
• WH40k (1850 pts):
   BT/GK vs Kevin (Eldar/DE) LOST
• WH40k (1500 pts):
   BT vs Jason (D.E.) LOST
• WH40k (1500 pts):
   BT vs Kevin (S.W.) LOST
Minis finished:
 none yet
Terrain finished:
 none yet
Cons attended:
 Fire & Ice
updated 28FEB2013

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