Archive for the 'Gaming' Category

Switching Armies?

It’s been a long time since I posted here for real (the WordPress auto-generated “end of 2012” statistic post doesn’t count) and I want to mention exactly why that is, but it’ll have to wait for another post. Soon.

However, I did want to mention some stuff about my recent hobbying, so I figure here’s a good place to do it. Though I’ve been building pretty steadily since my last post, I haven’t actually played a game since mid-December. In that game, Kevin’s Eldar crushed my sad, stupid Chaos Space Marines, and made me take a long hard look at my new codex.

Then the new Dark Angels codex came out.

Google Image Search, you so crazy

Google Image Search, you so crazy

At this time, I’m putting my Chaos army on the shelf. I may sell them, but I haven’t decided yet. I think Games Workshop did a real disservice to the Chaos codex, especially when comparing it to the codex that they published before it (Necrons) and the codex after (Dark Angels). I could get into a long discussion about it and mention stats and force org comparisons and whatnot, but I don’t feel like it at this time. There are plenty of threads at Dakka Dakka and Warseer and other message boards that go over these issues in exhaustive detail, but let me just say that those bits of information are only part of the issue, and the other part of it is highly intangible and emotion-based. I can’t really describe it more than that, and due to this I’ve decided to put them on the shelf (for now) and not just sell the army outright on eBay or Bartertown.

So as it stands, I’m going back to my Black Templars and the allies that I’ve chosen for them, being at this time the Grey Knights and the Ultramarines. I have a game tonight against Kevin’s same Eldar list and tomorrow night I have a game against Jason’s Dark Eldar list. And though I doubt I’ll win either (as they’re both better players than me) I will probably at least feel better about my army, and for whatever reason, that’s pretty important to me.

Issues With the New Chaos Space Marine Codex and a New F(r)iend

So I’ve been pretty busy lately with the release of a new codex for my beloved Chaos Space Marines. I’ve been going through it over and over again, and I’m still up in the air with it. I’m not selling my figures and rage-quitting the codex, but there are some definite things I would have liked to see working differently than they are in the new book.

The main things: I really preferred the old daemon weapons that Chaos Lords could have back in the old book. They were just more variable, more interesting and they had more options, both for gameplay and for modeling. I also think the new Daemon Princes are too expensive for what you get, especially when they don’t get Eternal Warrior. I’m also bummed by cult troops (Plague Marines, Khorne Berzerkers, Thousand Sons and Noise Marines) being Elite choices unless you unlock them as Troops with the proper HQ choice. It’s kind of forcing you into making a mono-list (all Nurgle or all Slaanesh, etc.) and not really giving you a bonus for doing so. All in all, I’ll have to figure out what the best situation for me is going to be.

Towards that end, I’ve played three games with the new codex rules. I played a 1000-point game against John’s Crimson Fists using Space Wolves (aka Space Fists) a few weeks ago. That game I won, though it really seemed like I wouldn’t, early on. I got many lucky rolls with my Mark of Nurgle Terminators (they just wouldn’t die) and one of my Aspiring Champions turned into a Daemon Prince at one point (he never did anything cool, but he soaked an entire round of shooting from John before he finally shuffled off this mortal coil, thereby protecting the rest of my army from a full turn of gunfire) and I played the objectives well, so I pulled it out. Almost immediately after that game, I played an 1850-point game against Mike and his mostly all Space Marine bike list. I lost a lot of figures, but neither of us were able to score an objective properly, and neither of us was able to kill the other’s warlord, and we were both in each other’s deployment zone, so we were tied on primary and secondary points. Except: I had destroyed one of his units early on in the game, therefore I got the “First Blood” secondary objective, giving me a one point advantage, and allowing me to squeak out a victory. Barely.

Then, a week or two later, I played Kevin and his dreaded all-Terminator Deathwing army. My winning streak didn’t hold up.

This is nearly an eighth of the Terminators that Kevin brought to our battle

Long story short: my list could not properly deal with a million Terminators (mostly all with Storm Shields and Cyclone Missile Launchers) Deepstriking “all up in my business” and taking all of my objectives. I know I did make some tactical mistakes in this battle, and there’s also the variable of the dice to contend with, but the Deathwing are just real bonecrushers, no matter what, and this new codex has very little to contend with them. I’ll have to work harder and try to figure out what my best bet will be, as Deathwing is the only army that Kevin has currently. He is working on a new Eldar army, but I’ve had bad luck with them (sometimes) in the past, too. I’ll need to up my game.

Forgefiend with the Hades Autocannons and the “Mr. Licky” head option

In hobby news, I (mostly) finished building my new Forgefiend model. I say mostly because he still needs more work done to his base (maybe a dead guy half-buried in ash, or maybe even a skeleton) and he only has one set of weapons magnetized. I will probably magnetize the other set of guns (the two Ectoplasma Cannons) later, as I’d rather run the Hades Autocannons (seen in the photo) in most situations. Also, I’m out of magnets, but have a shipment coming in next week, so that won’t be a problem for long.

I have a few other built models to show you, and I’ll have more soon, but this is enough for today. Better to spread it out so you don’t get bored with all of my productivity all at once.

Some Games and Some Dullcote

I’ve been pretty busy, hobby-wise, since my last update. I’ve done the trifecta: I’ve built models, I’ve painted (the last step of painting is sealing with Dullcote, so it counts), and I’ve played some games. Let’s get chronological:

Uncle Tickles, the Chaos Rhino, and Ol’ Drippy make the worst boy band ever

There was a very pleasant day recently with almost no wind and low humidity, so it struck me that I should probably be sealing some models. I generally use Testor’s Dullcote, which is frequently hard to find here in town. The two places that carry it (Hobby Town and Hobby Lobby) are usually out of stock. I would think they would order more so they can actually make some damn sales, but what do I know? Therefore, when I can actually find it, I tend to buy it so I have it when I need it. Luckily, I had some when this lovely day came along, so I was able to seal and finish Uncle Tickles, my Chaos Rhino, and Ol’ Drippy. Drippy actually isn’t completely finished, as he needs a little bit of gloss varnish on his drippy parts, to make them look wet, but he’ll be done soon. I’ll have to take some real nice GlamourShots of them when I get my photo rig set back up again.

This was the only photo I took during this game because it was the only good thing to happen for me during this game

I recently played a big 2000-point game against Kevin down in the Nerd Bunker. I used nearly every Black Templar model I had, and Kevin brought a combination of Deathwing Terminators, Ravenwing Bikers, and an ally force of Imperial Guard consisting of some I.G. guys and two Vendetta flying gunships of death. All in all, my bad dice and his superior list contributed to me getting thoroughly destroyed, although at least I wasn’t tabled. There isn’t much more to say about that, but I do have some better ideas for strategy next time. Hopefully this trouncing will cause me to remember these new lessons when the time comes.

These guys are planning to go and squash those bugs… the bugs have other ideas

Then, this past Saturday, Ben and Josh (and later Tom) came over and we played some games. It was Josh’s first games of 6th edition, so we started with a game of Josh and I (running 500 points each of Imperial Fists and Black Templar, respectively) against Ben and 1000 points of his mean, hurtful Necrons. As you might be able to tell from my subtle and masterful foreshadowing, we didn’t win that game. Honestly, we didn’t win the hell out of that game. Then we ate some lovely chili and chatted about nerd topics for quite awhile. Afterwards, we decided to switch it up a bit, and then Ben and Josh brought 500 points each of Necrons and Tau (respectively) against my 1000 points of Black Templar. Again, the Necrons won that game as well (I harmed way more of Josh’s Tau than I did Ben’s Necrons) and then we all (including my wife) went to eat burgers and prime rib. Other than the Necrons, it was a pretty good day.

Lastly, as of the last few days, I’ve been working on the Chaos forces in the new 6th edition Warhammer 40,000 “starter box”, Dark Vengeance. At this point, I’ve built six Chosen and seven Cultists, and I still have a Chaos Lord, a Hell Brute and 13 more Cultists to build. Then, I have an entire second set of Dark Vengeance to build, as my friend Karl and I each bought one and I’m trading him my Dark Angels from the box and he’s trading me his Chaos Space Marines from his box. It’s a pretty good deal, if you ask me. I’ll post about them when I get the first set built.

Versus the Tau Empire

I played against Josh and his Tau down in the Nerd Bunker. Tau was my very first army when I first started playing Warhammer 40k. I built and painted a bunch of them (mainly Firewarriors and Kroot) and then discovered that though they might build and paint pretty quickly, I wanted more modeling opportunities and general bitz and customization. This caused me to switch over to Chaos Space Marines (which put spikes and skulls on everything) and I haven’t really looked back. However, I still remember much of the Tau codex, so I may have been more familiar with this opposing force than any other that I’ve fought in the Nerd Bunker.

At this point, I don’t remember what the mission or the deployment was. As it turns out, this game was played back in April (just after Adepticon) and my notes are limited and I only seem to have three photos. I apologize in advance for a bit of a light batrep.

I won first turn. I moved up my troops that were on the table (I had reserved my Daemon Prince, Uncle Tickles, my three Stupid Terminators, and my three Obliterators because I didn’t want them to start out on the table due to his superior shooting) and tried firing my Vindicators, which were out of range, as usual. I just didn’t get much done. Josh, on the other hand, wrecked one of my Vindicators by using his Markerlights (kind of like laser targeting) and used his big Hammerhead tank to wreck the other one. Then he wrecked the Rhino full of Berzerkers with missile pods. For those of you scoring at home: I didn’t even hit stuff on my first turn, and the Tau wrecked two of my tanks and one of my personnel carriers on the first turn. It was looking grim on the first turn, which is always good.

Does this die look cocked to you?

On the second turn, my Daemon Prince and Stupid Terminators Deepstruck in to Josh’s back lines. Unfortunately, they didn’t do much once they got there. The Daemon Prince only put a wound on a single Tau Battlesuit and the Stupid Terminators dropped in front of Josh’s Broadsides (fancy battlesuits with twin-linked rail guns) and all three tried to fire their one-shot combi-meltas into them, hopefully taking them out. Of course, the Stupid Terminators completely flubbed this attack, wasting their combi-meltas and not doing anything but waiting to die in Josh’s turn, which is exactly what they did. Luckily, my Chaos Dreadnought (Zoidberg) hit one of Josh’s Hammerhead tanks and caused it to become Shaken, so it couldn’t fire for a turn. Unluckily, Josh’s Firewarriors unloaded a ton of fire (probably why they call them Firewarriors) into the Daemon Prince and he couldn’t make saves to save his life (literally) and he died. Josh killed some of my regular Chaos Space Marine troopers with some random fire and then turn two finally ended.

My Daemon Prince about to take a whole bunch of Tau gunfire to the face

In turn three, my Obliterators and Uncle Tickles (my Chaos Lord in the Terminator armor, the dual Lightning Claws and the winning personality) finally showed up to the party, and tried to get to work. While they were strolling onto the board, my CSM troops wasted some shots on Josh’s Broadsides and again did nothing. He was masterful at making 4+ cover saves on this day. Luckily for me, his luck didn’t hold out forever, and the Obliterators (with their long-range weaponry) finally popped one of his regular Battlesuits, and caused the other one to break and run off the board. I finally had a killpoint! However, Josh had five, and was about to get more. On Josh’s turn, Uncle Tickles died in a hail off gunfire from a bunch of Battlesuits and some of the Firewarriors. The evil Broadsides shot up a few more of my CSM troops, but they didn’t break. Josh’s Kroot also tried to shoot up the CSM guys, but they lived through it. Lastly, the non-Shaken Hammerhead aimed his big, scary railgun at poor old Zoidberg, but he luckily missed.

On my turn 4, my Plague Marines were able to Immobilize one of Josh’s Devilfish transports with their plasmaguns. Zoidberg shot back at the Hammerhead that fired at him last turn, and destroyed the railgun on it, effectively neutering it. The Obliterators all flubbed their shots at the Hammerhead and were awarded no points. The Chaos Space Marine troops completely screwed up their assault against the Kroot and at the end, the last figure in the unit (the Aspiring Champion) decided to give up his aspirations of being a Champion and run away like a little girl. Luckily, I did get a bit of work done in this turn: my mob of Khorne Berzerkers brutally charged a pair of Tau Gun Drones and the poor drones couldn’t make their saves against 25 wounds and they died. Sure, it was overkill, but at this point I had to take what I could get.

So many Wrecked vehicles

On Josh’s turn four, his Kroot laughed at my cowardly “Aspiring” Champion as he aspired to run off the board and shot at him as he ran, but they didn’t kill him. Josh’s remaining Battlesuits ganged up on my beloved Obliterators and killed one, leaving two. His Hammerhead and this other Devilfish killed off half of my unit of Berzerkers, who were still high off of their triumph over the two measly Gun Drones. Things were winding down.

Here’s all I have written down in my notes for my turn five: “Nothing. No shots landed.” So things weren’t looking good for me. On Josh’s turn five, his Battlesuit Command Squad killed off my last two Obliterators, leaving me with very little left.

Either we rolled to end the game at the end of turn five or we just called it, I’m not sure anymore and my notes became nothing but swear-words and something about “commie fish-cows” or something. Some people like to say that the Tau are an underpowered army and that is frequently true in close combat. However, their guns are some of the best in the game, as I rediscovered in this particular battle.

Nerd Party in the Nerd Bunker (including grilled meats)

From time to time, an email starts going around amongst a bunch of guys I’ve known for a long time. Dates get discussed, plans and tactics are hashed out, and eventually (usually around 11 a.m.) a bunch of guys start showing up at the Nerd Bunker for a day of Warhammer 40k and other things, whatever they may be. This happened again last Saturday, and a fine time was had. We decided this time to try and have a few big three-on-three Combat Patrol battles on the big table.

Josh has his Tau deployed

The first battle was Chaos (me), Tau (Josh), and Imperial Guard (Rick) versus Necrons (Ben), Space Marines (Karl), and  Orks (Evil Steve). Ben’s Necron force included the new Wraiths, which are right bastards and we were all scared of them. They absorbed a ton of fire as they stalked ever closer to our front line.

3 versus 3 Combat Patrol makes for a pretty epic battle, somehow

My Chaos Space Marines were mostly lined up across the board from Steve and his Orks. I was feeling pretty good about this, as I had two heavy bolters in my unit of Havocs. Heavy bolters will usually chew up a unit of lightly armored Orks, however my dice were terrible and I only killed a few and soon they were upon me. Rick and Josh worked over the Necron Wraiths and they finally died, but we were looking pretty weak.

My Chaos Havocs were holding it down, until they were overrun by Orks

Eventually, it became clear that our side could possibly win if my lone squad of Plague Marines could spread out enough to still stay in coherency (two inches between figures) and be within three inches of two separate objectives (they could), and if Josh’s lone Tau gun drone could fly close enough to one of the objectives that the other team held so that we could contest it (it could), and then the game had to randomly end on turn five. If it went to turn six or the dreaded turn seven, then our carefully constructed house of cards would come tumbling down and we would all die horribly, as per usual. Luckily for us, at the end of turn five, Rick rolled a die to see if the game would end (it would only end on a 1 or a 2 result) and it did. We actually cheered, as we snatched victory from the sticky maw of defeat.

Battle makes one hungry for meat, it seems

It was then time to grill many meats. It was raining a bit, but that didn’t stop us from firing up the coals and getting our carnivore on. There was steak, burgers, brats, and fancy ribs brought by Ben, who is a professional chef when he is not the general of an unstoppable Necron death machine. We then retired to the basement to fill our stomachs and talk shop.

Eventually, it was time to play a second game. Karl had to leave, but Black Tom had arrived with a 400-point group of Lamentors (Space Marines) in tow. The second game ended up being Chaos Space Marines (me), Tau (Josh), and Necrons (Ben) versus Imperial Guard (Rick ), Tau (Evil Steve), and Space Marines (Black Tom). This scenario was Capture and Control, so we each had a single objective in our deployment zones. The less said about this battle, the better. The game ended early, as our team was nearly unstoppable (due to some pretty lucky rolls, to be fair) and the fact that we really, really dug in on our objective. It was going to take an act of God to get two squads of Plague Marines, a squad of Firewarriors and three Battlesuits off of our precious objective.

Between the Plague Marines, the Firewarriors and the Battlesuits, I think we have this objective held

All in all, it was another good day in the Nerd Bunker, and it really inspired me to switch gears for awhile and get some terrain done. I have so much of it, but so little of it is painted, and I want to try to fix that. Plus, switching up things like that (going from painting figures to working on terrain) helps reduce gamer burnout.

Versus Blood Angels

Ben and I got together a while back and played a 1750-point game in the Nerd Bunker. He brought his Blood Angels (very nicely painted, by the way) and I brought my Chaos Space Marines as usual. We rolled up the mission type (three objectives) and the deployment (Spearhead) and got started. I only have vague notes on this game (I’ve started taking much better notes since this battle) so my recollection is going to be flawed at best. Hopefully you’ll be able to get something out of it other than just the pictures and my rapier wit. Frankly, I learned a lot during this game.

He reserved everything, which is something that I never think to do, I guess. I only reserved a few things (my stupid Terminators and the good ol’ Deamon Prince who really needs a name) and deployed my guys in the corner and started moving them towards the middle objective, as I already had my trusty Plague Marines dug in and holding the objective in my corner.

Berzerkers love to go for drives, like dogs

Early on, my stupid Terminators came in from reserve via Deepstrike, and as usual, they scattered badly and I had to roll on the Deepstrike Mishap chart. This time, they only landed in error, which meant that Ben got to put them wherever he wanted instead of where I wanted. He put them all the way in the back of my deployment area as far away from the action as possible, thinking he was very clever.

His stuff started coming in from reserves and rolling in from his deployment area. His Baal Predator was outflanking, and due to the random roll it came in way down by my side of the board and very, very near my stupid Terminators’ threat range. Ha! They did get to shoot it up, but it never did explode or even wreck during the entire game. Again, the stupid Terminators failed me for the last time. Until the next time.

Things got weird and ugly over here for awhile

The Predator did end up either taking out my Vindicator on that side or helping to take it out. Either way, wrecked Vindicator. I’m not having too much luck with those things, either. Sometimes I get them to do a little bit of damage, and then they die. Other times, I get them to do no damage, and then they die.

You do NOT want Dante and his friends near your back end, if you know what I mean

Soon, Ben’s Dante & Friends squad deepstruck in (I believe they get to come in wherever they want on the board with no scatter) and went to work on my second Vindicator from behind. He also brought in his Stormraven from reserves, and it dumped off his Death Company and his “Cheater Dreadnought” which has a real name, but everyone I know (both offline and online) usually refers to it as a Cheater Dreadnought. Therefore, I have no idea what it’s really called. Do a Google search if you want. These things all got dropped off near the center objective, which I was hoping to take with my Berzerkers and good old Uncle Tickles.

Uncle Tickles says, “Is that Stormraven coming this way? My goodness, look at the time – I must be going!”

At some point my Obliterators finally immobilized Ben’s Predator and destroyed all its weapons, so it just sat there sadly the rest of the game and sulked. The Stormraven gunned down most of my Berzerkers that were trying to hold the center objective, so the remaining few and Uncle Tickles decided it would be better to run straight into combat with Ben’s Death Company unit than to sit through another volley of the Stormraven’s withering fire (because you can’t fire at a unit that’s in hand-to-hand combat with one of your other units; therefore the Berzerkers would be “safe”), so headlong into combat they went. The Berzerkers didn’t make it, but Uncle Tickles cleaned up the mess and eventually wiped out the Death Company unit himself after several turns.

Ben helpfully points to the Cheater Dreadnought in this photo

Ben’s Cheater Dreadnought, after completely chewing through an entire squad of Chaos Space Marines in one turn without even a thought, was thwarted from causing any more problems for me at the center objective quite simply: I parked an empty Rhino in a spot where he’d either have to spend at least one turn trying to destroy it or take the long way around just to get where he wanted to go, and since it was later in the game, the Cheater was kinda nullified. This just taught me again the importance of using your terrain and looking at certain units as mobile cover, bubblewrap or even as simple speedbumps. An empty Rhino with no guns on it can still be useful.

At some point, after destroying my second Vindicator, Dante and Friends got into a slapfight with my Chaos Dreadnought, Zoidberg. Dante couldn’t seem to do enough hand-to-hand damage to take out Zoidberg, and Zoidberg didn’t have a standard dreadnought close-combat weapon to crush foes with (since he’s all about the long range with the twin-linked lascannon and the missile launcher) so it was a stalemate for quite some time. Finally, Dante prevailed and destroyed Zoidberg, and then Ben realized something: Dante has Hit and Run, which would have allowed him to break from combat at any time and fry Zoidberg from a distance. This just reinforces the idea that you really need to know your army list.

You’d think, with hands that big, that my Daemon Prince would win ANY slapfight

Towards the end, Ben tried sending Dante (fresh off of his slapfight with Zoidberg) up towards the center objective and finally, my Daemon Prince (who had been doing nearly nothing this whole game due to a bad deepstrike landing and my dumbness) got into the game and started a fight with Dante, again annoying him and making him late for an appointment. Since Ben didn’t figure he’d be taking the center objective with Dante, he thought his best bet at this time was to try to get my Plague Marines off of my objective, since his snipers held his objective and I had nothing in that neighborhood to give them any trouble. This would allow him to win 1-0, if successful. To try to clear the pesky Plague Marines off of holding my objective, he brought in his Stormraven and did an alpha-strike on my unit of sticky troopers, firing everything he had all at once. After the smoke cleared, I think he had killed one of eight. Maybe two. They are very resilient, I’ll admit, but it would have been a very different outcome if any of the four BloodStrike missiles he fired would have actually hit their targets. Luck seemed to be on my side at the very end of the game and we scored it as a draw, one objective to one.

As I said, I learned a lot and had a good time. I see more and more why it’s not only a good idea to read your own codex, but keep yourself up to date on the other codex rules as well. The Cheater Dreadnought is still pretty damn gross, and your best bet is to try and block it in with vehicles and see if you can shoot it to death. And lastly, I learned that I have to paint my damn Vindicators if I want them to actually start working.

Versus Imperial Guard

I’ve been pretty busy the last few weeks, both at work and in my hobbies. Luckily, I’ve gotten some games in, but I’m afraid my blogging has suffered a bit. Hopefully I can try to fix that to some degree here.

A few Saturdays ago, my friend Karl came over and brought a “fluffy” 1750-point Imperial Guard list with him, filled with special characters. I have a terrible memory and didn’t take any decent notes, so I can assure you that this will not be a proper batrep (battle report). However, I did take photos, so I can try to use them to give you some vague idea of how the game went.

Zoidberg, my Plague Marines, and a Rhino full of Chaos Space Marines: mostly ready for things

It was a two-objective game (one in each deployment zone) and the deployment type was standard (12-inches out from the long edges of the 4×6-foot table), I believe. We both set up our figures and left some stuff in reserve. I left my Daemon Prince and my trio of Chaos Terminators in reserve (as usual) and Karl left most of his stuff in reserve, only starting with a Leman Russ, a Chimera and a Manticore on the table to start. This made me a bit nervous because I knew that he was still going to be bringing a lot of figures into the game at some point, but I wasn’t sure from where, so I had to be careful. I moved up pretty cautiously (except for my Oblilerators, which I wanted to get into cover ASAP and use as a long range firing platform) and the game progressed.

Then, the Imperial Guard started coming in from reserve.

My Obliterators can only hide in a building for so long before the jig is up

The Imperial Guard have all kinds of airplanes and whatnot, besides all of the tanks. Valkyries and Vendettas and stuff like that. The can come on, hover around like a helicopter, drop guys off, shoot the place up and generally cause me problems. Karl had two of them, but the first one came in pretty early (Turn 2 or 3) and dropped off some troopers to deal with my Obliterators. Obliterators are pretty awesome in a long range fight, but they’re not great in a hand-to-hand fight, unfortunately. It looked as if it might be a big mess over on that side of the board.

“Hey guys! Are you having a party over there on that big rock? Is it fun? Guys?”

My Daemon Prince dropped in on Karl’s side of the board and was going to try to destroy Karl’s big Manticore missile launcher platform, but he was soon presented with some new targets: a squad of five Imperial Guard with melta guns and a big squad of 20 troopers with a wide assortment of weapons, and they were all Outflanking on the opposite side of the board from the fight between the Valkyrie and my Obliterators. Seeing this threat caused me to forget the Manticore and start going after some of the squishier targets with the dangerous guns. The squad of five guys with meltas fell really quickly to my Daemon Prince, but then the DP was left standing alone on the battlefield with 20 troopers (and their weapons) standing on a rock, all focused in on him. Needless to say, he didn’t survive another round and died in a hail of gunfire, but at least he did something.

The Imperial Guard Valkyrie: a flying piñata filled with jerks

Back on the other side of the board, the Valkyrie has been shot down and the troopers who had disembarked before the crash were heading towards the Obliterators. Uncle Tickles was coming to try and help out, but he was a bit far away and it was going to take him some time. Unfortunately, it was sometime around now when Karl’s ace in the hole, Guardsman Marbo came in from reserves. He can come in anywhere on the board and when he arrives, he can lob a suitcase full of explosives at a target and frequently kills a whole bunch of guys all at once, and he was targeting the Obliterators. However, this time he threw the suitcase wide and didn’t kill anybody. Since he really only has the one suitcase (I assume they’re heavy) he really couldn’t do much after that, and died in a hail of gunfire shortly thereafter.

A lone Chaos terminator left behind to try to destroy a Leman Russ; the alternate title for this image is “Not Able to Do Shit”

The rest of the fight is mostly a blur, to be honest. I know I brought in my Chaos terminators via Deep Strike and they landed pretty close to where I wanted them (which was near Karl’s big Leman Russ tank) but then they failed to do their job (which was to destroy Karl’s big Leman Russ tank) as usual. At some point, Karl realized that he didn’t have any actual troops on his objective. Luckily, he had an extra airplane flying around and moved it over to pick up a group of scoring troops that weren’t doing too much where they were. They hopped in the airplane and headed towards Karl’s home objective. I really wanted to shoot Karl’s airplane down so his troops couldn’t get to his objective by the end of the game (thereby giving me the win) but Dreadnought Zoidberg got destroyed so I had no chance to stop Karl’s airplane.

My guys, doing what they’re good at: holding their objective so we can get a draw

The game ended up as a draw, as Karl’s jet-setters made it to his objective by the end of the game, and my Plague Marines had held my objective all game long (as they do) so neither of us had the advantage. Frankly, I’ll take a draw over a loss any day, so it was fine by me. I had a good time and got to go up against an army I don’t get to play against too frequently, and Karl got to use an army list that he doesn’t usually run (with all of the outflanking) too frequently, and we both got to hang out together and game, so the day overall was a win for us both, I suspect.

Hopefully, next time I play against Karl I’ll take better notes so my dear readers can get a little more ‘play-by-play’ action. We shall see.

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The Statistics – 2013

Minis games played:
• WH40k (1850 pts):
   BT/GK vs Kevin (Eldar/DE) LOST
• WH40k (1500 pts):
   BT vs Jason (D.E.) LOST
• WH40k (1500 pts):
   BT vs Kevin (S.W.) LOST
Minis finished:
 none yet
Terrain finished:
 none yet
Cons attended:
 Fire & Ice
updated 28FEB2013

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