Versus Blood Angels

Ben and I got together a while back and played a 1750-point game in the Nerd Bunker. He brought his Blood Angels (very nicely painted, by the way) and I brought my Chaos Space Marines as usual. We rolled up the mission type (three objectives) and the deployment (Spearhead) and got started. I only have vague notes on this game (I’ve started taking much better notes since this battle) so my recollection is going to be flawed at best. Hopefully you’ll be able to get something out of it other than just the pictures and my rapier wit. Frankly, I learned a lot during this game.

He reserved everything, which is something that I never think to do, I guess. I only reserved a few things (my stupid Terminators and the good ol’ Deamon Prince who really needs a name) and deployed my guys in the corner and started moving them towards the middle objective, as I already had my trusty Plague Marines dug in and holding the objective in my corner.

Berzerkers love to go for drives, like dogs

Early on, my stupid Terminators came in from reserve via Deepstrike, and as usual, they scattered badly and I had to roll on the Deepstrike Mishap chart. This time, they only landed in error, which meant that Ben got to put them wherever he wanted instead of where I wanted. He put them all the way in the back of my deployment area as far away from the action as possible, thinking he was very clever.

His stuff started coming in from reserves and rolling in from his deployment area. His Baal Predator was outflanking, and due to the random roll it came in way down by my side of the board and very, very near my stupid Terminators’ threat range. Ha! They did get to shoot it up, but it never did explode or even wreck during the entire game. Again, the stupid Terminators failed me for the last time. Until the next time.

Things got weird and ugly over here for awhile

The Predator did end up either taking out my Vindicator on that side or helping to take it out. Either way, wrecked Vindicator. I’m not having too much luck with those things, either. Sometimes I get them to do a little bit of damage, and then they die. Other times, I get them to do no damage, and then they die.

You do NOT want Dante and his friends near your back end, if you know what I mean

Soon, Ben’s Dante & Friends squad deepstruck in (I believe they get to come in wherever they want on the board with no scatter) and went to work on my second Vindicator from behind. He also brought in his Stormraven from reserves, and it dumped off his Death Company and his “Cheater Dreadnought” which has a real name, but everyone I know (both offline and online) usually refers to it as a Cheater Dreadnought. Therefore, I have no idea what it’s really called. Do a Google search if you want. These things all got dropped off near the center objective, which I was hoping to take with my Berzerkers and good old Uncle Tickles.

Uncle Tickles says, “Is that Stormraven coming this way? My goodness, look at the time – I must be going!”

At some point my Obliterators finally immobilized Ben’s Predator and destroyed all its weapons, so it just sat there sadly the rest of the game and sulked. The Stormraven gunned down most of my Berzerkers that were trying to hold the center objective, so the remaining few and Uncle Tickles decided it would be better to run straight into combat with Ben’s Death Company unit than to sit through another volley of the Stormraven’s withering fire (because you can’t fire at a unit that’s in hand-to-hand combat with one of your other units; therefore the Berzerkers would be “safe”), so headlong into combat they went. The Berzerkers didn’t make it, but Uncle Tickles cleaned up the mess and eventually wiped out the Death Company unit himself after several turns.

Ben helpfully points to the Cheater Dreadnought in this photo

Ben’s Cheater Dreadnought, after completely chewing through an entire squad of Chaos Space Marines in one turn without even a thought, was thwarted from causing any more problems for me at the center objective quite simply: I parked an empty Rhino in a spot where he’d either have to spend at least one turn trying to destroy it or take the long way around just to get where he wanted to go, and since it was later in the game, the Cheater was kinda nullified. This just taught me again the importance of using your terrain and looking at certain units as mobile cover, bubblewrap or even as simple speedbumps. An empty Rhino with no guns on it can still be useful.

At some point, after destroying my second Vindicator, Dante and Friends got into a slapfight with my Chaos Dreadnought, Zoidberg. Dante couldn’t seem to do enough hand-to-hand damage to take out Zoidberg, and Zoidberg didn’t have a standard dreadnought close-combat weapon to crush foes with (since he’s all about the long range with the twin-linked lascannon and the missile launcher) so it was a stalemate for quite some time. Finally, Dante prevailed and destroyed Zoidberg, and then Ben realized something: Dante has Hit and Run, which would have allowed him to break from combat at any time and fry Zoidberg from a distance. This just reinforces the idea that you really need to know your army list.

You’d think, with hands that big, that my Daemon Prince would win ANY slapfight

Towards the end, Ben tried sending Dante (fresh off of his slapfight with Zoidberg) up towards the center objective and finally, my Daemon Prince (who had been doing nearly nothing this whole game due to a bad deepstrike landing and my dumbness) got into the game and started a fight with Dante, again annoying him and making him late for an appointment. Since Ben didn’t figure he’d be taking the center objective with Dante, he thought his best bet at this time was to try to get my Plague Marines off of my objective, since his snipers held his objective and I had nothing in that neighborhood to give them any trouble. This would allow him to win 1-0, if successful. To try to clear the pesky Plague Marines off of holding my objective, he brought in his Stormraven and did an alpha-strike on my unit of sticky troopers, firing everything he had all at once. After the smoke cleared, I think he had killed one of eight. Maybe two. They are very resilient, I’ll admit, but it would have been a very different outcome if any of the four BloodStrike missiles he fired would have actually hit their targets. Luck seemed to be on my side at the very end of the game and we scored it as a draw, one objective to one.

As I said, I learned a lot and had a good time. I see more and more why it’s not only a good idea to read your own codex, but keep yourself up to date on the other codex rules as well. The Cheater Dreadnought is still pretty damn gross, and your best bet is to try and block it in with vehicles and see if you can shoot it to death. And lastly, I learned that I have to paint my damn Vindicators if I want them to actually start working.

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1 Response to “Versus Blood Angels”


  1. 1 GavinSchofield May 20, 2012 at 9:19 pm

    I like the picture where the Storm Raven is about to ruin your day – very nice. Good work on getting a draw from the CSM codex against a modern codex by the way!


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A gaming blog talking about miniatures games, miniatures painting and collecting, game design and other nerdly delights.


The Statistics – 2013

Minis games played:
• WH40k (1850 pts):
   BT/GK vs Kevin (Eldar/DE) LOST
• WH40k (1500 pts):
   BT vs Jason (D.E.) LOST
• WH40k (1500 pts):
   BT vs Kevin (S.W.) LOST
Minis finished:
 none yet
Terrain finished:
 none yet
Cons attended:
 Fire & Ice
updated 28FEB2013

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