Versus Imperial Guard

I’ve been pretty busy the last few weeks, both at work and in my hobbies. Luckily, I’ve gotten some games in, but I’m afraid my blogging has suffered a bit. Hopefully I can try to fix that to some degree here.

A few Saturdays ago, my friend Karl came over and brought a “fluffy” 1750-point Imperial Guard list with him, filled with special characters. I have a terrible memory and didn’t take any decent notes, so I can assure you that this will not be a proper batrep (battle report). However, I did take photos, so I can try to use them to give you some vague idea of how the game went.

Zoidberg, my Plague Marines, and a Rhino full of Chaos Space Marines: mostly ready for things

It was a two-objective game (one in each deployment zone) and the deployment type was standard (12-inches out from the long edges of the 4×6-foot table), I believe. We both set up our figures and left some stuff in reserve. I left my Daemon Prince and my trio of Chaos Terminators in reserve (as usual) and Karl left most of his stuff in reserve, only starting with a Leman Russ, a Chimera and a Manticore on the table to start. This made me a bit nervous because I knew that he was still going to be bringing a lot of figures into the game at some point, but I wasn’t sure from where, so I had to be careful. I moved up pretty cautiously (except for my Oblilerators, which I wanted to get into cover ASAP and use as a long range firing platform) and the game progressed.

Then, the Imperial Guard started coming in from reserve.

My Obliterators can only hide in a building for so long before the jig is up

The Imperial Guard have all kinds of airplanes and whatnot, besides all of the tanks. Valkyries and Vendettas and stuff like that. The can come on, hover around like a helicopter, drop guys off, shoot the place up and generally cause me problems. Karl had two of them, but the first one came in pretty early (Turn 2 or 3) and dropped off some troopers to deal with my Obliterators. Obliterators are pretty awesome in a long range fight, but they’re not great in a hand-to-hand fight, unfortunately. It looked as if it might be a big mess over on that side of the board.

“Hey guys! Are you having a party over there on that big rock? Is it fun? Guys?”

My Daemon Prince dropped in on Karl’s side of the board and was going to try to destroy Karl’s big Manticore missile launcher platform, but he was soon presented with some new targets: a squad of five Imperial Guard with melta guns and a big squad of 20 troopers with a wide assortment of weapons, and they were all Outflanking on the opposite side of the board from the fight between the Valkyrie and my Obliterators. Seeing this threat caused me to forget the Manticore and start going after some of the squishier targets with the dangerous guns. The squad of five guys with meltas fell really quickly to my Daemon Prince, but then the DP was left standing alone on the battlefield with 20 troopers (and their weapons) standing on a rock, all focused in on him. Needless to say, he didn’t survive another round and died in a hail of gunfire, but at least he did something.

The Imperial Guard Valkyrie: a flying piñata filled with jerks

Back on the other side of the board, the Valkyrie has been shot down and the troopers who had disembarked before the crash were heading towards the Obliterators. Uncle Tickles was coming to try and help out, but he was a bit far away and it was going to take him some time. Unfortunately, it was sometime around now when Karl’s ace in the hole, Guardsman Marbo came in from reserves. He can come in anywhere on the board and when he arrives, he can lob a suitcase full of explosives at a target and frequently kills a whole bunch of guys all at once, and he was targeting the Obliterators. However, this time he threw the suitcase wide and didn’t kill anybody. Since he really only has the one suitcase (I assume they’re heavy) he really couldn’t do much after that, and died in a hail of gunfire shortly thereafter.

A lone Chaos terminator left behind to try to destroy a Leman Russ; the alternate title for this image is “Not Able to Do Shit”

The rest of the fight is mostly a blur, to be honest. I know I brought in my Chaos terminators via Deep Strike and they landed pretty close to where I wanted them (which was near Karl’s big Leman Russ tank) but then they failed to do their job (which was to destroy Karl’s big Leman Russ tank) as usual. At some point, Karl realized that he didn’t have any actual troops on his objective. Luckily, he had an extra airplane flying around and moved it over to pick up a group of scoring troops that weren’t doing too much where they were. They hopped in the airplane and headed towards Karl’s home objective. I really wanted to shoot Karl’s airplane down so his troops couldn’t get to his objective by the end of the game (thereby giving me the win) but Dreadnought Zoidberg got destroyed so I had no chance to stop Karl’s airplane.

My guys, doing what they’re good at: holding their objective so we can get a draw

The game ended up as a draw, as Karl’s jet-setters made it to his objective by the end of the game, and my Plague Marines had held my objective all game long (as they do) so neither of us had the advantage. Frankly, I’ll take a draw over a loss any day, so it was fine by me. I had a good time and got to go up against an army I don’t get to play against too frequently, and Karl got to use an army list that he doesn’t usually run (with all of the outflanking) too frequently, and we both got to hang out together and game, so the day overall was a win for us both, I suspect.

Hopefully, next time I play against Karl I’ll take better notes so my dear readers can get a little more ‘play-by-play’ action. We shall see.

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1 Response to “Versus Imperial Guard”


  1. 1 Glenn Buettner (@Nakedhobo) May 7, 2012 at 4:28 pm

    I still need to introduce you to the Hands of God, my little group of UltraMarines.


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atom smashing

A gaming blog talking about miniatures games, miniatures painting and collecting, game design and other nerdly delights.


The Statistics – 2013

Minis games played:
• WH40k (1850 pts):
   BT/GK vs Kevin (Eldar/DE) LOST
• WH40k (1500 pts):
   BT vs Jason (D.E.) LOST
• WH40k (1500 pts):
   BT vs Kevin (S.W.) LOST
Minis finished:
 none yet
Terrain finished:
 none yet
Cons attended:
 Fire & Ice
updated 28FEB2013

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