Adepticon Videos (Including Dan Abnett) and Two Combat Patrol Wins

The last of my Adepticon 2011 videos was posted at Beasts of War on Sunday. We filmed an even dozen of them over three days. It was a great convention and I got to interview vendors with cool new products, a couple of great authors, and some interesting characters. I’m already looking forward to next year.

My interview with Dan Abnett

Here are the links to the videos from this year in chronological order:

Adepticon is a great convention for a bunch of reasons, but I really like it because of the focus of purpose: It’s all about miniatures, and pretty much nothing else. In a world of gaming conventions having to try to appeal to all kinds of gamers, it’s great to attend an event this big where we’re all on the same page.

Two games of Combat Patrol played on each of two Sundays in a row? And two wins for me in a single day? Either I hit my head and imagined it all or I actually pulled off two wins on this past Sunday. I tweaked my Chaos Space Marine list a little bit after asking for advice and thinking and scheming:

9 Chaos Space Marines, 1 x Meltagun, 1 x Flamer
Aspiring Champion w/ Power Weapon
Rhino
w/ Havoc Launcher
245 points

6 Chosen Chaos Space Marines, 3 x Plasmaguns
153 points

398 points total

I first played John’s Space Fists. They had littered the battlefield with my bones the last time we played, and he had tweaked his army list a bit to take out some unnecessary fluff. We played with a single objective marker this time, and used modified scatter rules to see where it would end up. Luckily for me, it ended up pretty close to my deployment zone, so after John went first (as he always does), I rushed out my Rhino full of marines and had them deploy in cover near the objective. I had used my unit of Chosen to Infiltrate before the start of play and though they were a bit beat up in John’s first phase, they still did a bit to annoy one of his rear echelon gunline units. The rest is a bit of a blur: My Rhino exploded and the troops that had jumped out started taking fire. They eventually got into assault with a group of John’s Fists and my Aspiring Champion with his Power Weapon started finally doing his job. He and the rest of his unit took out one group and then met up with another group right by the objective. When the smoke cleared, my Black Legion were still standing. Well, two or three of them were. Unfortunately, they were the only troops I still had on the board, while John still had a couple of gunline units with many big guns still mostly untouched. However, they were pretty far away from the objective, and my measly survivors were within the needed three inches to hold the objective… and it was the end of turn five. That meant that we had to roll a die to see if the game ended now or moved on to turn six, and as it turned out the game ended right then, which made me the winner winner, chicken dinner.

I’ll be very honest here: If the game had gone on to a sixth turn, I would have absolutely lost in the first shots of John’s shooting phase, and I would have left nothing but a wet stain on the landscape. Luckily for me, the game ended at the end of turn five and I had played the objective and stayed in the three inch radius required to keep it and John didn’t have enough guys forward to contest the objective. Otherwise, the game would have gone to him; he’s a better player (I have less than ten games of WH40k under my belt) and his Space Fist list is pretty damn brutal. But overall, it taught me something important: Play the Objectives.

In the second game, I played Ted’s Imperial Guard again. His list was identical to last time, except he’d swapped out the lasguns the majority of his veteran troopers carried with shotguns. Again, the objective scattered over to my side. I got to go first and placed my Rhino and declared my Chosen would be Outflanking instead of Infiltrating this time. My Rhino ran up, popped smoke, my Chaos Space Marines hopped out, his snipers got shot at a bunch (but they took it much better this time), his Chimeras rolled up on his turn, the usual stuff. There were a few stand out moments: When my Chosen got to come in on turn two (as I hoped) on the side of the board that I had hoped and got into a big battle with one of his Chimeras, destroying its weapons and messing up its troopers. When his other Chimera exploded, killing outright a few of the troopers inside. When my Aspiring Champion waded through his troopers, splitting them in twain with his Power Weapon. And finally, when Ted’s last scoring unit (the empty Chimera with no remaining weapons) tried to Tank Shock my last few forces sitting on the objective at the end of turn six, and my meltagunner responded with a Death or Glory attack that ended up destroying the Chimera and killing him in the process. That was a good game. I’ll have to make sure to remember to paint up the meltagunner extra nice to honor his achievements.

So, all in all, I won two games that day and learned some important lessons. I’m looking forward to making a few small tweaks to my list and playing again. I know I won’t be playing in any tournaments at Adepticon next year, but I might try my hand at a tourney at a local shop some time soon, if I can get some more games under my belt.

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1 Response to “Adepticon Videos (Including Dan Abnett) and Two Combat Patrol Wins”


  1. 1 John April 20, 2011 at 1:50 am

    Grrrr, the fists will punch your bones to slurry next time! A new contender has reared his bulbous head, Big Al with Blood Angels.


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atom smashing

A gaming blog talking about miniatures games, miniatures painting and collecting, game design and other nerdly delights.


The Statistics – 2013

Minis games played:
• WH40k (1850 pts):
   BT/GK vs Kevin (Eldar/DE) LOST
• WH40k (1500 pts):
   BT vs Jason (D.E.) LOST
• WH40k (1500 pts):
   BT vs Kevin (S.W.) LOST
Minis finished:
 none yet
Terrain finished:
 none yet
Cons attended:
 Fire & Ice
updated 28FEB2013

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