Archive for May, 2010

Some New Terrain

Back during GenCon in 2006 or 2007, I purchased some resin terrain from the swell guys of the Ottawa Red Shirts gaming group. We were volunteering with their group, running Silent Death (Iron Crown Enterprises) demos and scenarios during the convention. They were also running their own miniatures game, called Injurious Games (Red Shirt Games). They had a huge table set up and could run a dozen players at once. They were from Canada (in case the name wasn’t a tip off) and at the end of the convention, they decided that they really didn’t want to take home as much terrain as they had come with, so they put a bunch of large resin pieces up for sale at terribly nice prices. I was unable to resist, being the resin whore that I am.

Now I’m starting to paint a few of the pieces for use on my gaming board. I have a few industrial chemical tanks, a “mobile command base” (or a trailer, to you and me) and this weird thing:

I have no idea what I'm going to use the Easter Island heads for.

I guess it could be a reactor or some other kind of processing installation. I added some small pipes and other details to it before I primed it, so we’ll see how that works out. Luckily, this upcoming Monday is Memorial Day here in the US, which means I’ll have the day off, so it’ll be a good day to paint up this piece of terrain and finish some other figures I’m working on, too. Look for photos here when I get ’em taken.

A Bit One-Sided

Lee and I got together on Saturday and played another game of Flying Lead. It was a simple game of 600 points with six objectives on the board. The first person to capture an objective would roll a D6, and on a six that would give them a point. Once the second objective was captured, the point would be given on a roll of a five or a six, and the third objective would be scored on a four, five or six, and so on.

A well-protected position

I had five figures on my team, and I believe Lee had six. I had a Leader/Hero and a Medic/Sniper for my personalities, two standard grunts with assault rifles and a heavy gunner with a light machine gun. Lee had a leader and several combat medics, a few other soldiers and a figure with a flamethrower, which I was rather nervous about, as I had never fought against a flamethrower before.

However, luck was on my side, and not on Lee’s (as is frequently the problem) and I got the first objective and rolled a six. Therefore I was in the lead, objectives-wise. I also started making a series of pretty lucky shots, knocking one of his combat medics Out of Action pretty early on. His flamethrower turned out to be pretty ineffective, as well. He used it on me several times, but his attack rolls and my defense rolls added up to my figures wearing asbestos underwear, evidently.

Eventually, Lee’s leader was killed outright, which made for a nasty morale check that cost him another soldier, leaving him with one. At this point, I had been very lucky and hadn’t lost a single man. In the end, it was just a case of my soldiers ganging up on his last figure and finishing the game.

It was a good time and I’m looking forward to playing again. We’re getting the rules figured out more and more, so the play goes along pretty well. We’re really looking forward to some sci-fi expansion rules, perhaps covering power armor and jump packs. Hopefully we’ll see them soon.

A Wasted Month and Painter’s Block

Again, I’ve been away for a good long time, and you should be receiving your hand-written apology letters by courier any day now. Go check your porch to see if maybe they left it out there while you were away. I’ll wait here.

Anyway, April was mainly destroyed by the preparations for and the occurrence of my brother’s wedding, in which I was best man. Then, I traveled to Seattle for work and a tiny bit of vacation.

Seattle is great, you should go there

After returning from the Great North-wet (it didn’t rain that much while I was there, but at one point I was pelted with hail while the sun was shining) I had seemed to have lost my desire to paint. I’ve always found that if I’m not in the mood to paint, then I need to take a week off, and then try and force it. If it still seems like a chore, I give it some more break time and then force it again. I just keep this cycle up until I finally look forward to painting when I’m not painting. Like right now, I’d rather be home painting than typing up this blog post on my lunch period at work. Therefore, I’m back in the saddle, if you will. Maybe give this a try next time you have painter’s block, and let me know how it works for you. Your mileage may vary.

Since I’m re-saddled, I have almost completely finished another squad for my merc unit. They’re six space marine scouts, including a metal space marine scout sergeant or captain or something with a cape. He’s the last to finish in this group, and he’ll probably be done tonight. I’ll try to take photos this weekend and then decide what to paint next.

atom smashing

A gaming blog talking about miniatures games, miniatures painting and collecting, game design and other nerdly delights.

The Statistics – 2013

Minis games played:
• WH40k (1850 pts):
   BT/GK vs Kevin (Eldar/DE) LOST
• WH40k (1500 pts):
   BT vs Jason (D.E.) LOST
• WH40k (1500 pts):
   BT vs Kevin (S.W.) LOST
Minis finished:
 none yet
Terrain finished:
 none yet
Cons attended:
 Fire & Ice
updated 28FEB2013

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