On Sunday, I played another little 500-point Combat Patrol battle with Sam. This time, he brought his brand-spanking new Dark Eldar to the battle. And I do mean spanking. I’m still having some trouble sitting down.
I’m not going to get too much into my list here, but I had a Commander in a battlesuit, two other Crisis battlesuits, a Devilfish with nine Firewarriors and a group of a dozen Kroot trying to infiltrate up the side. Came to 495 points. I deployed first and got first turn.
Sam had three vehicles. Two had troops inside and one was a gunship with no troops. I don’t know diddly about Dark Eldar units, so I can’t tell you more than that. I can tell you that at the end of the (quick) battle, all I had left was the Devilfish and one battlesuit. He had only lost two figures, which were Wyches, I believe. I think the Devilfish had finally landed a shot to cause those two deaths, otherwise I would have been completely skunked.
Long story short: The Tau are supposed to be a “shooty” army. In comparison to the new Dark Eldar, I would have to disagree. Everything I deployed had a Ballistic Skill of 3 (meaning it only hits on a four, five or six on a D6) and the Dark Eldar all seem to have BS 4 (meaning they hit on a three, four, five or six on a D6) which doesn’t seem like a big difference, but it’s actually the difference between hitting 50% of the time or 66% of the time, which is sort of a big deal. Also, I had a vehicle that, if it sat still, could fire seven times in a turn (Burst Cannon is Assault 3 and Smart Missile System is Heavy 4). Sam had a vehicle (it was the one that destroyed most of my battlesuits and all of my Firewarriors) that, if it sat still, could shoot twenty-four times in a turn. At Ballistic Skill 4.
Shooty army, indeed.
So anyway, that’s the way Games Workshop works: The newest codex is always super-duper overpowered and everyone else cries foul or switches to the new armies, and the circle of life continues. You either deal with it or don’t play their screwed up ruleset. However, I do have an option.
I went a little eBay crazy a few months back and bought a second army – Chaos Space Marines. I bought troops and Berzerkers and Terminators and Rhinos and Vindicators and a Land Raider, plus some other stuff. Now, I know what you’re going to say: isn’t their codex just as old as the Tau codex? And actually, it’s not. But nearly as old, yes. However, I still think that Chaos Space Marines are a more capable and versatile army than the Tau, and they look pretty cool, too. So I’m going to start working on my Chaos Space Marines and leave the Tau be, for now. I’ll play some more Combat Patrol with Sam to keep my practice up (but I’ll prefer if he brings his Orks next time) but I’ll be working full bore on the Chaos Space Marines and preparing to Let the Galaxy Burn!
And, if Games Workshop plays it like I suspect they will, then when they release the new Tau Empire Codex, rumored to be released sometime in 2012, then my newly minted Firewarriors (now with BS 8, pulse rifles that are Assault 10 with a range of 60 inches and at Strength 9 AP 2 and with three wounds each), will be ready.









